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Thread: Monk Changes

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  1. #21
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Sonya_Nillefrant View Post
    All the teirs of skills have 2 variants. 1 for damage and 1 for some kind of buff or debuff(dot included). Which is why i extend the same idea to the <dragon> form tier aswell.
    This is basically how dragoon works. it does a 1,2,3 and then 50/50 of whichever 4th ability they can use (and yeah, as of now a 5th one, etc.) I understand what you're trying to add. But it steps too much into the things another melee DPS already does. I am not saying your idea is bad, because its not. But it is already too similar to another DPS' gimmick.

    The Dark Chakra system is a bit wonky because it already operates on the same thing as the current chakra, you're just adding another resource for 2 new skills to use. And that I think just adds to the issue that Chakra as always had, not needing to have so many "charge levels" since its mostly an artificial gate that limits how MNK plays.

    If there would be a form of "Dragon" stance, I'd rather see it as a form that gives free flow to MNK like perfect balance. Almost like a "Fist of Water". But that's just one of the many things that can be done with MNK.


    Quote Originally Posted by Sonya_Nillefrant View Post
    The idea isnt to buff the monk (though that will happen in the beginning, which can be reigned in by minor nerfs till it balances out)

    The idea is to evolve the monk. Its still using the same rotation from 2.0 like u stated.basically. it works. Nothing to contest that fact. So why not expand on it with the same idea of what makes the monk work.

    A long rotation that never stops, focusing on the chaining of gcd skills of medium damage with the weaving of ogcd in between for small spikes of damage.

    What makes the monk show high damage is its constant damage. Not extreme spikes followed by low troughs.

    I feel like the change to dragon kick is the culprit to why monk gets the hate it does on the dps chart. Cause it causes more spikes in dps instead of its previous constant.


    Like I added, I'd (personally) prefer to see them evolve MNK in a way that really isn't stepping on DRGs Image. I assume they did the same with DRG since early DRG was too similar to MNK imo.


    I agree that MNK was always experienced as a slow ramp up but consistent damage with very few spikes, until SB and ShB happened. And being a job who simply keeps the damage rolling is also a good idea, but I (again, personally) don't see the "dragon" form as you present it as a thing that would build MNK in a way that will make it different from DRG or SAM, or even NIN. (Since SAM and NIN are seen by some(yes, horrid weasel word) as jobs that stemmed from MNK design concepts).
    (1)
    Last edited by Mahrze; 09-07-2019 at 05:04 AM.
    If you say so.