Quote Originally Posted by Sonya_Nillefrant View Post
Well, honestly. The combo only extends by one skill per cycle. If you followed it it would be opo opo skill, raptor skill, couril skill, then <dragon> skill.

All the teirs of skills have 2 variants. 1 for damage and 1 for some kind of buff or debuff(dot included). Which is why i extend the same idea to the <dragon> form tier aswell.

1 to buff u for crit chance increase and 1 to cause more damage. Both to cause a dark chakra at 100%chance if they crit, as to not fall too far behind regular chakra because of the diff ways to generate regular chakra.

The chakra abilities are just there to follow the same template of the normal chakra. And logically, the monk is about balance in all things...so it would make sense for it to be able to harness equilibrium and hit you with a combination of the 2 chakras.
The idea isnt to buff the monk (though that will happen in the beginning, which can be reigned in by minor nerfs till it balances out)

The idea is to evolve the monk. Its still using the same rotation from 2.0 like u stated.basically. it works. Nothing to contest that fact. So why not expand on it with the same idea of what makes the monk work.

A long rotation that never stops, focusing on the chaining of gcd skills of medium damage with the weaving of ogcd in between for small spikes of damage.

What makes the monk show high damage is its constant damage. Not extreme spikes followed by low troughs.

I feel like the change to dragon kick is the culprit to why monk gets the hate it does on the dps chart. Cause it causes more spikes in dps instead of its previous constant.