
Originally Posted by
SpeckledBurd
Your formatting, grammar and spelling need work. Reading that is a struggle.
That said, I personally think that Monk despite massively overly performing is in just as much of a need of a rework as Summoner and Ninja. The reason being that it's extreme over performance at the moment is a direct result of the developers having a knee-jerk response to player satisfaction and play numbers for the first month of Shadowbringers just because of how terrible it was.
Monk's design is a mess, full of dated design principles that should have been removed last expansion and traits that build upon those dated design principles without fixing their underlying problems, multiple redundant skills for greased lightning management, several useless skills, a gauge whose design is rooted in downtime mitigation without ever being tweaked out of that design, and a playstyle that has only regressed from how it was in A Realm Reborn. The knee jerk changes the devs made in 5.05 didn't solve even a quarter of this, The Riddle of Fire fix was something the devs knew we hated and refused to fix at launch out of sheer stubborness until Monks started setting the forums on fire and the Form Shift change just made Form Shift upkeep GL the same way transpose keeps Enochian up for Black Mage, and making that change invalidated the existence of Riddle of Earth (and the actual purpose of Anatman, rather than how we're using it in the opener). The only buff that was just 100% a buff was making Mantra's range bigger than a thimble. But the problems players had with the Fist Stances even existing, the playstyle never changing, the way Brotherhood constrains Monk to certain party compositions to be effective, the RNG on RNG nature of Deep Meditation, the All or Nothing nature of Chakra, and the fact that the job still hasn't evolved 3 expansions in are all still major problems.
Yes, Monk does need to see its personal damage nerfed down to be below Samurai's or have everything brought up to its level, but Monk being the second most highly played job right now is an aberration and the moment that its brought back in line it's going to be at the back of the pack once again. The fact that it's performing so well right now and is seeing the most use it has been in the entire time that I've played the game is completely in spite of the way its kit is put together, not because it's a shining star of the game's design.