Quote Originally Posted by Sonya_Nillefrant View Post
I appreciate the ACTUAL insightful response. My main goal is to get my idea out in the open.

Completly ignoring the obviousness that the changes will push monk further over the top before balancing it out. What is your opinion on what i discribe?

Mainly using the idea that my proposal is to extend the monks rotation, picking up on some lost skills in different ways, and displaying the pc's lore based mastery over the class of monk.

Your description really steps too much into DRG territory, as far as extending the combo. Where as the addition of abilities to bring back abilities and link them to the chakra "system" is another thing that is a different can of worms.


MNK has a silly number of layers of "systems" to make it work the way it is. MNK needs an overhaul, not because its weak, but because every time they add things they seem to ignore the basics of MNK and the number of situational/"useless" skills which was supposed to be something they were working to fix since 4.0. And the MNK community overall knows that MNK is still 2.0 MNK with maybe 1 really "new and necessary skill" every expansion.