Yeah, you're not wrong here. Despite it's design issues, monk *is* currently working, and working well--too well, even. There are certainly other classes that need dev attention more (all the non-BLM ranged dps, for instance).Okay so it's not perfect, but that doesn't mean it needs anything, really. Monk has gotten enough attention and at this point the devs should not spare it a single second of thought. Other classes have problems, too. Heck, my favorite class got literally nothing from levels 70 - 80 except a couple situational skills (one of which you'd actually prefer not to use at all unless necessary, and the other of questionable value when the RDM is skilled). It's not until lvl80 that we got an actual useful skill and that's just something they tacked onto the end of verflare/holy. We even lost impact which is a big deal and makes us slaves to RNG.
The point is that no job is perfect except maybe black mage, almost every job has flaws or issues with their rotations, and Monk should be right down at the bottom of the priority list while square goes about the business of correcting this game's terrible job balance.
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