Quote Originally Posted by waterboytkd View Post
I didn't read the OPs post (that formatting), but monk is not well designed right now. Yes, it's numbers are too high, but that doesn't stop the fact that it has two skills (which were supposed to be capstone skills, coming at levels 60 and 80) which are almost dead now that Form Shift got it's buff. Then it has another high level skill (Anatman) whose original purpose has also been obviated by Form Shift, but is still used in the opener to get a quick, free stack of GL (by correctly timing it with *server ticks*), which everyone is certain was not the intent behind the skill.

The class needs some serious work done on it. And yes, that also probably includes bringing its personal dps down. But just because it's OP doesn't mean it's well designed.
Okay so it's not perfect, but that doesn't mean it needs anything, really. Monk has gotten enough attention and at this point the devs should not spare it a single second of thought. Other classes have problems, too. Heck, my favorite class got literally nothing from levels 70 - 80 except a couple situational skills (one of which you'd actually prefer not to use at all unless necessary, and the other of questionable value when the RDM is skilled). It's not until lvl80 that we got an actual useful skill and that's just something they tacked onto the end of verflare/holy. We even lost impact which is a big deal and makes us slaves to RNG.

The point is that no job is perfect except maybe black mage, almost every job has flaws or issues with their rotations, and Monk should be right down at the bottom of the priority list while square goes about the business of correcting this game's terrible job balance.