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Thread: Monk Changes

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  1. #31
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mahrze View Post
    Not to disqualify your previous points but when you go back to this. Its obvious that the devs need more staff and we can go down that rabbit hole, but lets face it: Most jobs don't want to be HW's PLD or SB's MCH. And this is not what MNK players are discussing now, nor have discussed before. This all has a past.

    MNK players have not been asking for "OP buffs" (sans the random person who screams for them but I digress) MNKs keep asking for a kit that has better consistency and not feel like a poorly layered cake of exotic flavors. MNK works, and works better than the rest of the jobs, no denying it there. But its a job that gets 1/5 useful skills every expansion for the last 3 and has lost more than it has gained.

    And it "feels" worse for most MNKs who've played the job for a while. And with how predictable SE is. I already expect 6.0 to be another expansion where MNK gets 1 useful skill out of 5, and the other 4 being so situational or repeats of what it already has that it'll just be "the usual."
    Yep.

    If you want to know why Monk players still are complaining (And indeed, still have plenty of reason to complain) then you just need to look at basically every thread about Monk that was made between May and 5.05 (and in a lot of cases the beginning of Stormblood and beyond). You can even look at the comments from around 5.05, most of which were along the lines of “well it’s a start but there’s still a ton of problems”. Most of those complaints are still valid complaints about the job and have gone unaddressed for a considerable length of time.

    Monk's OP, well great but that doesn't do anything about the problems the job has had on a design level since like A Realm Reborn that have gone unfixed for years.
    Quote Originally Posted by Sora_Oathkeeper View Post
    This bit stood out for me, due to the fact that Dragoon kept Dragonfire Dive AND gained Stardiver, exactly the same AoE except higher potency. Stardiver can only be used under its resource (LoTD), same as Enlightenment. So, why was Howling Fist removed? Because we got Elixir Field? By that logic Stardiver should have replaced DFD if they were trying to streamline jobs equally. Just seems like they wanted to cuck monk some more.
    My guess is it's because of their stated fear that Monk would be too hard to play with GL4 (which it isn't) led them to trim it out along with everything else they took. That's probably true of everything they removed barring One-Ilm Punch.
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    Last edited by SpeckledBurd; 09-11-2019 at 04:38 AM.