Quote Originally Posted by Xelphus View Post
Doing heavy rework on monk would take away from the resources needed to adjust other jobs that need a LOT more work than Monk currently does.
Not to disqualify your previous points but when you go back to this. Its obvious that the devs need more staff and we can go down that rabbit hole, but lets face it: Most jobs don't want to be HW's PLD or SB's MCH. And this is not what MNK players are discussing now, nor have discussed before. This all has a past.

MNK players have not been asking for "OP buffs" (sans the random person who screams for them but I digress) MNKs keep asking for a kit that has better consistency and not feel like a poorly layered cake of exotic flavors. MNK works, and works better than the rest of the jobs, no denying it there. But its a job that gets 1/5 useful skills every expansion for the last 3 and has lost more than it has gained.

And it "feels" worse for most MNKs who've played the job for a while. And with how predictable SE is. I already expect 6.0 to be another expansion where MNK gets 1 useful skill out of 5, and the other 4 being so situational or repeats of what it already has that it'll just be "the usual."