Quote Originally Posted by Neri View Post
I guess the best option is to come and talk about this once SE did somethings to balance out the job first. The way you look in this issue is bad to others because right now mnk has super high dps compared to the other jobs and you still want to buff it further. Sure mechanic-wise might be clunky and all, but so do other jobs.

So in my opinion, mnk is not on the priority list to be changed right now, however, other jobs do. Just wait for your turn.

This is an answer i gave simeone else in my other thread:

"Why does it need nerfs? If u bring it down then raise another up ur back to the same problem. The class doesnt need nerfs, others need to be brought up. The best way to fix a large problem it to start from the outside and work your way in. Slaping a band aid here or there and skiping around isnt going to solve anything.

The best route is to start with your known variables:

Monk
Black mage
White mage

These are easily the defined top dogs as of the moment. U then fix any issue with them. Now you have a solid known variable. From there you can now, with solid numbers adjust the other classes to align with your now known variables accordingly to how you want them lined up next to one another. Boom, problem solved. Band aids dont work, they just smear the problem. Its time to rip it off and tend to the wound properly."