Quote Originally Posted by Roaran View Post
Overcoming harship and inconvenient things itself is not fun. If you only focus on this little aspect, you're ignoring the most important reasons we play games in the first place.

We all play video games of various types because we have different tastes. Even those of us who play the same game have different tastes and are drawn to different parts of the game. But I'd say, for the majority of players, we play because, for whatever reason, we enjoy it.

To say then, for every player, the overcoming of inconvenience is a common source of enjoyment is so blatantly false. If you can't understand this then you're probably factoring in other things that typically come as a result of overcoming certain tasks.

Suppose there is some obstacle on a path. If there is nothing at the end of the blocked path, what reason is there for you to expend your time and effort to circumvent the obstacle? This thread makes the case that clearing the obstacle alone is fun...

Now, suppose there is a reward on the otherside of the obstacle. Clearing the obstacle itself does NOT become fun when a reward is added. All the obstacle can do at this point is add meaning and significance to the reward in proportion to the difficulty of overcoming the obstacle.

If you are following this post so far, then you might have already realized this, but... here's the big revelation:

Clearing an obstacle is only fun, when the actual act of clearing that obstacle is actually fun.
But there also should be a middle ground for everything. Some for walking/running, Some for teleporting (if you don't feel like running/Chocoboing for a half hour from one side of the map to the next, and a good deal of time and difficulty for the content your actually doing... Everything has a balance, if you just Teleport walk a few feet and your there.. its like well screw the the entire game itself. That's just how I feel.