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  1. #1
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    I agree, but unfortunately I don't think FFXIV was/is being designed to be as challenging as its predecessor - To the joy of some, and to the dismay of others.

    Blame World of Warcraft or Canada.
    (6)
    My signature is edible. Go ahead, try some.

  2. #2
    Player
    Sephrick's Avatar
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    Mar 2011
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    Sephrick Markarius
    World
    Excalibur
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    Gladiator Lv 70
    Inconvenience is just the wrong word to use. I think what the original source meant is obstacle.

    Waiting 10 minutes for an airship was an inconvenience in XI, but was never "challenging" or worthy of being considered "gameplay." Waiting for the airship because it pulled away as you ran up to it plus flight time meant a player could walk away from their computer for 15 minutes.

    I can play the "waiting for the airship" game without giving a dime to a developer. It's called washing my dishes, folding my laundry or taking out the trash -- because those are the sort of things I did during the airship wait inconvenience.

    But still the quote removed from context isn't as sound as within. It's still making a case for an open market free of auction houses. He's saying why design a game around the "convenience" of auction houses when some players want to play the game as a crafter/shop keeper only.

    Sort of how SE originally started to design crafting classes. An idea, sadly, that never came close to fruition. Now, just like the rest of the game, we're half way between content. DoHs that take forever to level for little reward because we have a psuedo action house and no content for them otherwise. They're not even allowed full access to the leve quests.

    In his article he makes the case that the "inconvenience" -- which should be called "obstacle" -- of a game with no auction house is that a player has to put in effort to sell their wares. They can't just list it and forget it. That opens it up for what XIV originally intended, a social world where players get to know each other through a system of bartering and trade.


    Quote Originally Posted by Xoo View Post
    I agree, but unfortunately I don't think FFXIV was/is being designed to be as challenging as its predecessor - To the joy of some, and to the dismay of others.

    Blame World of Warcraft or Canada.
    An interesting statement given the linked blog post.

    On what gauge are we rating the difficulty of XI? Is it by amount of perceived inconveniences?

    If so, XI may take the cake. But that doesn't mean there's any quality -- or discernible challenge -- in those inconveniences. XI was riddled with examples like waiting for the airship. Come to think of it, XI very much was a game based around waiting. Waiting for transportation. Waiting for a party to gather. Waiting for event cool down timers. Waiting for HNM pop windows. Waiting for the infamous "JP midnight." Waiting for an exp bar to slowly fill while mindlessly killing the same weak fodder. Waiting, waiting, waiting.

    And after all that waiting, there was a glimmer of game play.

    But I'd rather SE assume "inconvenience" means "obstacle."

    I'd rather the "inconvenience" of having to talk to my fellow players to find the items for which I am looking than one of having to wait for content.

    But if "inconvenience" is the mark of good design and supposedly fun and challenging entertainment than the gaming industry should have just called it quits with E.T. because it will never get much "better" than that.
    (6)
    Last edited by Sephrick; 03-21-2012 at 03:02 PM.

  3. #3
    Player
    Malakym's Avatar
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    Feb 2012
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    53
    Character
    Malakym Sage
    World
    Excalibur
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Sephrick View Post
    Inconvenience is just the wrong word to use. I think what the original source meant is obstacle.

    Waiting 10 minutes for an airship was an inconvenience in XI, but was never "challenging" or worthy of being considered "gameplay." Waiting for the airship because it pulled away as you ran up to it plus flight time meant a player could walk away from their computer for 15 minutes.

    I can play the "waiting for the airship" game without giving a dime to a developer. It's called washing my dishes, folding my laundry or taking out the trash -- because those are the sort of things I did during the airship wait inconvenience.

    But still the quote removed from context isn't as sound as within. It's still making a case for an open market free of auction houses. He's saying why design a game around the "convenience" of auction houses when some players want to play the game as a crafter/shop keeper only.

    Sort of how SE originally started to design crafting classes. An idea, sadly, that never came close to fruition. Now, just like the rest of the game, we're half way between content. DoHs that take forever to level for little reward because we have a psuedo action house and no content for them otherwise. They're not even allowed full access to the leve quests.

    In his article he makes the case that the "inconvenience" -- which should be called "obstacle" -- of a game with no auction house is that a player has to put in effort to sell their wares. They can't just list it and forget it. That opens it up for what XIV originally intended, a social world where players get to know each other through a system of bartering and trade.




    An interesting statement given the linked blog post.

    On what gauge are we rating the difficulty of XI? Is it by amount of perceived inconveniences?

    If so, XI may take the cake. But that doesn't mean there's any quality -- or discernible challenge -- in those inconveniences. XI was riddled with examples like waiting for the airship. Come to think of it, XI very much was a game based around waiting. Waiting for transportation. Waiting for a party to gather. Waiting for event cool down timers. Waiting for HNM pop windows. Waiting for the infamous "JP midnight." Waiting for an exp bar to slowly fill while mindlessly killing the same weak fodder. Waiting, waiting, waiting.

    And after all that waiting, there was a glimmer of game play.

    But I'd rather SE assume "inconvenience" means "obstacle."

    I'd rather the "inconvenience" of having to talk to my fellow players to find the items for which I am looking than one of having to wait for content.

    But if "inconvenience" is the mark of good design and supposedly fun and challenging entertainment than the gaming industry should have just called it quits with E.T. because it will never get much "better" than that.
    Something is wrong with the forums, I'm hammering my fist into the 'like' button but it's not going up more than once.
    (1)

  4. #4
    Player
    Nakiamiie's Avatar
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    Apr 2011
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    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Malakym View Post
    Something is wrong with the forums, I'm hammering my fist into the 'like' button but it's not going up more than once.
    It should be like reddit, posts with the more likes get on the first page.
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  5. #5
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Molly Millions
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    Balmung
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    Marauder Lv 50
    Quote Originally Posted by Xoo View Post
    1Blame World of Warcraft or Canada.
    but why do I have to choose?
    (0)

  6. #6
    Player

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    Quote Originally Posted by Molly_Millions View Post
    but why do I have to choose?
    Well, in all truth, blame who you like!
    (0)
    My signature is edible. Go ahead, try some.

  7. #7
    Player
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    Mar 2011
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    Quote Originally Posted by Xoo View Post
    Blame World of Warcraft or Canada.
    THIS

    /10char
    (0)