Quote Originally Posted by Vitreus View Post
I feel like the SMN and the egi system needs a complete rework where we move away from this designated pet job and instead become an actual summoner, as in the act of summoning is part of our core rotation.

Kind of just had a bunch on inspirational ideas out of the blue as I was writing this. I might try to consolidate it all and start a rework idea thread later.
i agree with you that summoner needs a rework (really really need a rework that makes his kit more related to summoning)but i do believe with that the egi doesn't neccesarily need to be extinct.
i might have an idea that with the current egi system will make them more integral part and maybe actually fun,i heard people actually like to command the egi like that so il do a second rework idea ^^ so,ty for your comment and looking forward to your idea.

Quote Originally Posted by MartaDemireux View Post
I like the basic idea but I don't think it's feasible to add many egis with different abilities. If their effects stay the same and it's just different animations, it becomes much more feasible. The reason for this is balance. Every SMN needs to have the same DPS potential no matter which egi is in which Summon slot.

So Summon 1's Egi Assault 1 will be the same amount of DPS no matter which egi is set to Summon 1. As much as a free for all would be ideal, I do think it would be best to have melee, caster and support egis - at least at first so they don't need to develop 6 animations per egi from the start.

The main thing that irritates me with our current glamour system is the animations not matching the pets element. I'd be happy if they could at least fix that.
i thought about what you said and you are right,all pet skills should be the same only different egi-appear and also about the carbuncle/egi situation gave me an idea to my new "egi-glamour" system. il edit it soon. ty as well for your comment