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  1. #11
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Vitreus View Post
    I feel like the SMN and the egi system needs a complete rework where we move away from this designated pet job and instead become an actual summoner, as in the act of summoning is part of our core rotation.

    Kind of just had a bunch on inspirational ideas out of the blue as I was writing this. I might try to consolidate it all and start a rework idea thread later.
    i agree with you that summoner needs a rework (really really need a rework that makes his kit more related to summoning)but i do believe with that the egi doesn't neccesarily need to be extinct.
    i might have an idea that with the current egi system will make them more integral part and maybe actually fun,i heard people actually like to command the egi like that so il do a second rework idea ^^ so,ty for your comment and looking forward to your idea.

    Quote Originally Posted by MartaDemireux View Post
    I like the basic idea but I don't think it's feasible to add many egis with different abilities. If their effects stay the same and it's just different animations, it becomes much more feasible. The reason for this is balance. Every SMN needs to have the same DPS potential no matter which egi is in which Summon slot.

    So Summon 1's Egi Assault 1 will be the same amount of DPS no matter which egi is set to Summon 1. As much as a free for all would be ideal, I do think it would be best to have melee, caster and support egis - at least at first so they don't need to develop 6 animations per egi from the start.

    The main thing that irritates me with our current glamour system is the animations not matching the pets element. I'd be happy if they could at least fix that.
    i thought about what you said and you are right,all pet skills should be the same only different egi-appear and also about the carbuncle/egi situation gave me an idea to my new "egi-glamour" system. il edit it soon. ty as well for your comment
    (0)

  2. #12
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Summoner threads are always my favorite since early on because its the job that has so many ways to approach its motif/design and yet the development team really tends to waltz around a few concepts it has without really committing to one. Devs definitely need to look at Summoner and need to commit to one or really figure out how to make most things they want to implement work with each other.
    (0)
    If you say so.

  3. #13
    Player
    odym82's Avatar
    Join Date
    Jul 2019
    Posts
    97
    Character
    Onmyo Shugo
    World
    Siren
    Main Class
    Paladin Lv 66
    Id like the egis to maybe be upgraded into demi summons like Bahamut and Phoenix. A demi Titan would be way cooler than floating bread crumbs
    (1)

  4. #14
    Player
    Penance007's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    23
    Character
    Erza Scarlet
    World
    Ragnarok
    Main Class
    Red Mage Lv 70
    Well No mention of egi-glamours again this live letter. It was brought up during the media tour for 5.1 but guess its somewhere in the backlog far down.
    (0)

  5. #15
    Player
    Ouro's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Smile Tiger
    World
    Ultros
    Main Class
    Scholar Lv 80
    I like that they made egi assaults casts. Gives me an idea for the next expansion where we can get a possible trait for to upgrade the 2nd egi charge into Demi-assaults. Gives a new casting animation of ifrits claw or something like that rather than an egi animation. Feels like there is more potential for growth with egi's as casts rather than ogcd.
    (0)

  6. #16
    Player
    Tobias_Azuryon's Avatar
    Join Date
    Jun 2017
    Posts
    204
    Character
    Tobias Azuryon
    World
    Maduin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Vitreus View Post
    I feel like the SMN and the egi system needs a complete rework where we move away from this designated pet job and instead become an actual summoner, as in the act of summoning is part of our core rotation. As it stands now our job is in this weird in between phase of where the job used to be in ARR (focused on diseases, festering the diseases, and ruin) and what it's becoming (DWT, Bhamaut, Firebird). Even now our main mechanic aetherflow doesn't interact with DWT or summoning in any way. Part of the reason I think the job feels so bloated now is because it's trying to be both jobs at once, an arcanist and a summoner.

    Like imagine instead of casting bio you instead summoned ifrit at the target who would attack for 30 seconds and serve the same purpose as the dot. And miasma would be a second summon like titan. And instead of festering the target to cause damage you could use egi assault. It would command both of them to attack exactly like fester does where it obviously does nothing if there are no summons out and is supposed to be cast when both are out for maximum damage. Imagine putting multiple dot/egi's on many targets and so you have multiple groups, possibly smaller models if needed, attacking your enemies. Bane could be this awesome spell that splits/summons forth a horde of egi's for each target required instead of just splitting up your diseases.

    Kind of just had a bunch on inspirational ideas out of the blue as I was writing this. I might try to consolidate it all and start a rework idea thread later.
    I agree with this.

    Without more egis, and without meaningful choice in using the egis, and without the lag I don't understand why I should enjoy egi assaults in any ways. I know they don't like pet classes but I don't understand why you'd actively make a pet feel so terrible as Egi's do. Their terrible potencies, Ifrit having to be in melee range, and the fact that like you said Aetherflow doesn't fit in, it becomes a garbled mess. I liked when they made it where we could instant swap summons, but now I'm like "oh I have no reason to because it's just "hit one guy or hit a bunch" instead of any real change in skills.

    SMN is three different systems being integrated minimally together, and none of them feel satisfying beyond Baha Blast and Phoenix Wright. I wish Egis fed into Bahamut and Phoenix to make that mean more, but right now SMN is littered with sub-100 potency skills AND a mix of like 3 different playstyles forced together. It sucks every time I try to go back to it lol. I noted it in a reddit post once but I was playing a bunch of Astral chain and watching the player roll around with the Legion Summon and do skills and damage was what I wish Summoner was, but right now the egis are just a waste of time/space without a substantial buff/redesign.
    (1)

  7. #17
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    The only egi system SMN need is no egis at all lol having a pet is so frustrating. I think they should stick to Demi summons which are awesome and makes you feel like you are summoning something.
    (6)

  8. #18
    Player
    Vitreus's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Vitreus Hyalus
    World
    Behemoth
    Main Class
    Botanist Lv 70
    Quote Originally Posted by Aomine1992 View Post
    The only egi system SMN need is no egis at all lol having a pet is so frustrating. I think they should stick to Demi summons which are awesome and makes you feel like you are summoning something.
    Honestly I think they need to drop the pet entirely. Either it's going to be the mindless auto attacking system from before or it's going to be the new system with horrible pet AI/interaction. Personally I'm biased to the idea I thought of where our damage over times are replaced with summone egi's attacking the target for the same effect, but besides that I agree with Demi summons being amazing. I really want bahamut to get the same treatment as firebird where our ruin/outburst spells are replaced with an attack through the summon as well.

    Also for the love of the twelve can we please have DWT synch back up with spending aetherflow? It feels so disjointed now and like I said before aetherflow now isn't tied to the act of summoning at all like it was before.
    (1)

  9. #19
    Player
    AdrianRamos's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Stephen Strange
    World
    Faerie
    Main Class
    Arcanist Lv 70
    I think they should scrap the "pet class" and either upgrade all the egis into demis or completely rework the job in a way where we use abilities that increases a gauge. Once it is full, we can choose to summon 1 of several primals to unleash their ultimate attack whereas each one could have a different effect: Phoenix - damage + regen or healing effect, Ifrit - damage + dot effect, Shiva - damage + stun or slow effect, Bahamut - straight up damage, Odin - damage + chance for instant KO or to apply doom (via Zantetsuken, with bosses immune), etc. Just get rid of egis completely.
    (0)

  10. #20
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Vitreus View Post
    Honestly I think they need to drop the pet entirely. Either it's going to be the mindless auto attacking system from before or it's going to be the new system with horrible pet AI/interaction. Personally I'm biased to the idea I thought of where our damage over times are replaced with summone egi's attacking the target for the same effect, but besides that I agree with Demi summons being amazing. I really want bahamut to get the same treatment as firebird where our ruin/outburst spells are replaced with an attack through the summon as well.

    Also for the love of the twelve can we please have DWT synch back up with spending aetherflow? It feels so disjointed now and like I said before aetherflow now isn't tied to the act of summoning at all like it was before.
    The funny thing is, if you actually wanted to optimize summoner play, you had to micro-manage the pet in ARR, SB, and especially HW to maximize its DPS because of contagion, and the UI in ShB for controlling the pet is about 3 orders of magnitude better than it was from ARR through Stormblood, to give you an idea of just how bad it was. But I digress.

    I agree that I want the egis removed and the class focused around the trance system with augmented rotations and spells based on which pet is out. Some can be mindless, while others could be thoughtful, all depending on which demi is out to match its personality.

    What Summoner really needs is a bottom-up redesign to scrap all of the old, original poison mage/pet designs that were done because the devs didn't know how to make a proper summoner for FFXIV at the time, and just make the class a coherent experience. They did it with Machinist, they can do it with Summoner. And if they really wanted to, they could even change the class off the books or split Scholar into its own standalone job to fully differentiate everything, and just find other ways to rewrite the lore to make sense.

    Like, when you look at the class, you see a class of many different eras. Poison mage (DoTs), Aetherflow (something to do when not maintaining DoTs), Trances (something to do when you didn't have aetherflow up), Trances being used to summon Demis, and trances directly augmenting your primary GCD rotation, as well as the spells used.

    As you can see, even though Trances have started as one thing, it's become a core part of the class, and arguably the better, more interesting part of the class.
    (0)

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