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  1. #1
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92

    an idea for the egi system

    hi there

    summoner is always stuck with the 3 egis(garuda,titan and ifrit) and im sure we all want to be able to summon some of the different primals that are in the game.
    so without changing too much the egi system i thought about an idea for summoner and allowing him to have different egi primals.
    i know we have the egi-glamor but it quite flawed and not really good (pets don't have right animations and limited to carbuncle/egi change and that also not a good one).
    this idea is how to allow us to swap the pet summoned without the hassle of changing their system so much.
    (based on the comments the idea is for a new rework for the egi glamour,ty to all your comments)

    unlocking the system:
    upon unlocking garuda ,summoner will have an addition quest that will allow him to unlock that system i called it aether-change.(basically the same as unlocking the egi glamour system).
    main idea:
    it basically an edit UI for summon I,summon II and summon III.
    you start with summon I having garuda-aether equipped ,summon II titan-aether and summon III-ifrit.


    how to acquire a primal aether:
    after unlocking the system, there will an npc with list of primals that the summoner can choose from to do a single solo duty (each primal will be unlock/added to the list only after he completes their quests) and at the end unlock that primal aether in the aether-change menu.

    how to use:
    each primal aether will be categorized by the different egi types(caster,attack,support).
    while the summoner is out of battle and outside of any dungeon, he can enter the UI and change the aether equipped for the summon buttons to the ones he wants, changing the summon pet to a different one for the skills.he can only change to the aether he unlocked after completing their solo duty.

    in the UI,there will be a switch button to allow to change the summon appearance between egi and carbuncle.
    each primal aether will have a carbuncle color associated with him for example: ifrit->ruby,titan->topaz,garuda->emerald,shiva->snow blue,ramuh->purple ...

    i don't believe it will require much change to the egi-system but rather add a UI window and will allow players to use their favorite primal from the game without breaking the job or require much for SE to do except create the egi asset.
    SE wont even have to create so many egi straight away,they could just do it with a few popular ones and then add in batches at their own pace.
    Although its not multiple summons like everyone wants ,i think if we at least get the ability to change the pet from the summon button will ease those of us who want to use other primals in the game .

    so this is my idea and id like to hear your opnions
    (1)
    Last edited by CrimsonGunner; 09-05-2019 at 06:21 AM.

  2. #2
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    If I'm reading that correctly, a simpler solution would be to just allow use of egi glamour to other egis directly. No need for a separate aether change system or menu. E.g. /egiglamour garuda-egi titan-egi would make your garuda egi look like titan egi. I.e. you'd have a titan egi with garuda's abilities.

    I like the idea of miniquests to gain additional egi glamours though. It's very FFXI.
    (1)

  3. #3
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    well,its not to change just the appearance of the egi but maybe add different ones that might have a different skills.
    the egi-glamour is just to change appearance not the actual pet and her skills.
    Also i do believe that the egi-glamour system is kinda flawed and lacking right now and also i believe making each egi changed to either appearance of a carbuncle can be quite troublesome to design for every action of the pets if they are planning on making different carbuncles especially if u include the different primal egis.
    (0)
    Last edited by CrimsonGunner; 09-02-2019 at 05:14 PM.

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I’m convinced at this point that we simply won’t see any more Egi for Summoners. Which is pretty sad, because most people are in agreement that the current 3 are pretty ugly (and way too tiny if you ask me lol)

    But I imagine if someone asks about Egi glamour the devs will just give some lame excuse like ‘oh but we’re too busy making the next Demi-Summon’. As if they haven’t had 6 years to already to try and make the Egi look less like jaggy blobs with different colours. They really should have renamed ‘Egi Glamour’ to ‘Carbuncle Swap’

    The idea of going around doing sidequests to get new summons sounds pretty fun but I don’t expect them to ever implement another Egi or more glamours
    (1)

  5. #5
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    well,they might not give a damn but i believe if the community pressure them SE will answer something about it.
    better to have a solid answer from SE about that issue then staying in the dark like that,at least that what i think.
    (1)

  6. #6
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I like the basic idea but I don't think it's feasible to add many egis with different abilities. If their effects stay the same and it's just different animations, it becomes much more feasible. The reason for this is balance. Every SMN needs to have the same DPS potential no matter which egi is in which Summon slot.

    So Summon 1's Egi Assault 1 will be the same amount of DPS no matter which egi is set to Summon 1. As much as a free for all would be ideal, I do think it would be best to have melee, caster and support egis - at least at first so they don't need to develop 6 animations per egi from the start.

    The main thing that irritates me with our current glamour system is the animations not matching the pets element. I'd be happy if they could at least fix that.
    (0)
    Last edited by MartaDemireux; 09-03-2019 at 05:15 AM.

  7. #7
    Player
    MVX21's Avatar
    Join Date
    Jul 2019
    Posts
    17
    Character
    Vairon Fengari
    World
    Ultros
    Main Class
    Summoner Lv 84
    At this point with the way egi's work now (basically being nonexistent since they don't take damage, can't be targeted, don't generate their own aggro, and only use a single auto attack on their own with all their other skills being on egi assault) I think the best way to go would just be to get rid of them altogether and replace egi assaults and enkindle with demi assaults that summon a demi version of various primals to do a single attack/ability similar to NIN's Hellfrog. Then they could easily swap out various primals for the three demi assaults in a number of different ways.

    Alternatively they could actually make the egi's impactful by upgrading the egi assaults, tying them to aetherflow and dropping fester/painflare. It would reduce the insane number of ogcd's and make aetherflow feel like less of a completely separate mechanic. Of course that doesn't fix the issue with the egi themselves being a glorified autoattack for SMN.

    Regardless I agree fully that they need to implement more primal options and with how minimal the impact of the egis currently is I feel now is the best time they could actually do it. The fact that they didn't even bother to give us a Sephirot egi glamor despite already having one in the game is pretty bad honestly and I can only hope the reason they didn't is because they are actually working on implementing something with them.
    (0)

  8. #8
    Player
    MaelleRiou's Avatar
    Join Date
    Nov 2018
    Posts
    92
    Character
    Nolwenn Surcouf
    World
    Exodus
    Main Class
    Astrologian Lv 90
    The Demi-Summons feel a lot more like traditional FF summons to me than the Egis do..
    (3)

  9. #9
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Personally, I hope they *don't* add more Egi summons until they make them less detached to the direction SMN is going.
    (0)

  10. #10
    Player
    Vitreus's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Vitreus Hyalus
    World
    Behemoth
    Main Class
    Botanist Lv 70
    I feel like the SMN and the egi system needs a complete rework where we move away from this designated pet job and instead become an actual summoner, as in the act of summoning is part of our core rotation. As it stands now our job is in this weird in between phase of where the job used to be in ARR (focused on diseases, festering the diseases, and ruin) and what it's becoming (DWT, Bhamaut, Firebird). Even now our main mechanic aetherflow doesn't interact with DWT or summoning in any way. Part of the reason I think the job feels so bloated now is because it's trying to be both jobs at once, an arcanist and a summoner.

    Like imagine instead of casting bio you instead summoned ifrit at the target who would attack for 30 seconds and serve the same purpose as the dot. And miasma would be a second summon like titan. And instead of festering the target to cause damage you could use egi assault. It would command both of them to attack exactly like fester does where it obviously does nothing if there are no summons out and is supposed to be cast when both are out for maximum damage. Imagine putting multiple dot/egi's on many targets and so you have multiple groups, possibly smaller models if needed, attacking your enemies. Bane could be this awesome spell that splits/summons forth a horde of egi's for each target required instead of just splitting up your diseases.

    Kind of just had a bunch on inspirational ideas out of the blue as I was writing this. I might try to consolidate it all and start a rework idea thread later.
    (3)
    Last edited by Vitreus; 09-04-2019 at 09:47 AM.

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