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  1. #21
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    I totally agree with the OP because +1 mats take up WAY too much space on my retainers.

    They could make it so you can trade your +1 mats for a bunch of +1 crystals, so your old +1 mats won't go to waste.

    It might be hard for them to balance the drop rate of +1 crystals to match the current rate that we get +1 mats, but if it could be done, it would be amazing for saving us so much inventory space.

    I think that mobs should still be able to drop +1 crystals, since mobs currently drop +1 mats all the time, but a)only if the mob is higher level than you and b) it should be easier to farm +1 crystals from gathering than it is from killing lots of mobs.

    Seriously, past all the mats vs crystals business, the real issue here is INVENTORY SPACE. If you like to do multiple jobs at the same time (and you're not at 50 so you don't know exactly what items you don't need any more) then inventory space is a huge issue and the fact that +1 mats don't stack with regular mats make them take up A LOT more space.

    p.s. I'm sorry that most people missed the entire point of your OP, Biggs :\ Too often people seem to form an opinion after reading the thread title and then they turn their brain off.

    Also, you might want to take out the part about +3 items in your OP, since +3 items aren't being generated in the game any more and that's also contributing to people missing your point.
    (1)
    Last edited by Vaen; 03-21-2012 at 04:03 PM.
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  2. #22
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I agree a "plus one" crystal type thing should be added, make it just one rare type of crystal that you add to any recipe to make an item "plus one!!11!!" be way less annoying on inventory space.
    (0)

  3. #23
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Vaen View Post
    I totally agree with the OP because +1 mats take up WAY too much space on my retainers.

    They could make it so you can trade your +1 mats for a bunch of +1 crystals, so your old +1 mats won't go to waste.

    It might be hard for them to balance the drop rate of +1 crystals to match the current rate that we get +1 mats, but if it could be done, it would be amazing for saving us so much inventory space.

    I think that mobs should still be able to drop +1 crystals, since mobs currently drop +1 mats all the time, but a)only if the mob is higher level than you and b) it should be easier to farm +1 crystals from gathering than it is from killing lots of mobs.

    Seriously, past all the mats vs crystals business, the real issue here is INVENTORY SPACE. If you like to do multiple jobs at the same time (and you're not at 50 so you don't know exactly what items you don't need any more) then inventory space is a huge issue and the fact that +1 mats don't stack with regular mats make them take up A LOT more space.

    p.s. I'm sorry that most people missed the entire point of your OP, Biggs :\ Too often people seem to form an opinion after reading the thread title and then they turn their brain off.

    Also, you might want to take out the part about +3 items in your OP, since +3 items aren't being generated in the game any more and that's also contributing to people missing your point.
    Quote Originally Posted by JakeRoon View Post
    I agree a "plus one" crystal type thing should be added, make it just one rare type of crystal that you add to any recipe to make an item "plus one!!11!!" be way less annoying on inventory space.
    Especially considering they have stated that they plan to reduce our personal inventory space once player housing is available. I assume we will get compinsated for that by the storage we will get with housing, but the fact remains the current plus 1 item system is cumbersome and inefficant. Thank you both. I don't necessarily think this is the BEST solution, but its an attempt at one. I have always been facinated with how this current team solves problems and will be interested to see how they tackle these issues in the future. I think the way they introduced materia and are phasing out old gear and gear recipes was brilliant. I hope they can continue in that trend when they move to tackle crafting itself.
    (0)

  4. #24
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    i'm completely against it. if you want the crystal to be used to give the boost in quality to begin with then that's one thing, but i do not want to see +1 crystal = 100% hq item.

    the whole process of getting hq mats is alot more involved than getting a crystal is and it isn't just given to you. i've seen enough of the give me this for nothing on these forums to think i am in a daycare center and not an adult community. i'd prefer to stay the way it is to get the hq materials than to rely on just getting a crystal and remove them. it gets rid of the only thing that is not just standard spam for crafters.
    (0)


    http://crystalknights.guildwork.com/

  5. #25
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    I agree with the OP's idea, it's definitely worthy of SE's time to look into if for no other reason than the basis of something bigger, and I'd also like to suggest that SE looks into the option of being able to use more shards/crystals for a guaranteed NQ success.
    (1)

  6. #26
    Player
    SynysterBlitz's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Synyster Mugiwara
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Whats the point really?? we will have to go collect +1 shards/crystals/clusters.. so the time to collect +1 mats will be same more then likely.. all I really see from OP is that he can't manage inventory properly.. so naturally lets get rid of one system to put in system thats worse just to combat space..

    My Opinion is flat out NO.. its not needed..

    Learn2manageinventory
    (0)
    Last edited by SynysterBlitz; 03-22-2012 at 04:07 AM.

  7. #27
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    i'm completely against it. if you want the crystal to be used to give the boost in quality to begin with then that's one thing, but i do not want to see +1 crystal = 100% hq item.

    the whole process of getting hq mats is alot more involved than getting a crystal is and it isn't just given to you. i've seen enough of the give me this for nothing on these forums to think i am in a daycare center and not an adult community. i'd prefer to stay the way it is to get the hq materials than to rely on just getting a crystal and remove them. it gets rid of the only thing that is not just standard spam for crafters.
    Well, I am not actually asking to recieve plus 1 crystals any way differently than how you get plus one materials now. They would still be predominantly gathered items. You get shards and whole crystals now from gathering, so its actually not different at all. I even say in my post I am on the fence with how they would need to go about making them a craftable item, but at no point do I suggest having one +1 crystal equal 100 quality. In my opinion those formulas would need to be worked out as to reflect roughly what they are now. Obviously plus 1 shards would give much less of a quality bonus than a plus one whole crystal. At no point in time am I asking for them to GIVE me anything, all this would do is rework a system as to be as it is now but less cumbersome. They could still easily work it so you couldnt gather plus 1 crystals all in the same spot, just as it is now with gathering plus 1 items.
    (0)

  8. #28
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by SynysterBlitz View Post
    Whats the point really?? we will have to go collect +1 shards/crystals/clusters.. so the time to collect +1 mats will be same more then likely.. all I really see from OP is that he can't manage inventory properly.. so naturally lets get rid of one system to put in system thats worse just to combat space..

    My Opinion is flat out NO.. its not needed..

    Learn2manageinventory
    Learn2notpostlikeanasshole. You assume I am having trouble managing my inventory, which I am not. However, it is a fact many people find the current crafting system cumbersome, and unentertaining. Otherwise why would they place the questions in the player poll about it? My post is about working on one particular aspect of how the system is cumbersome, and I believe I even say that in the post. But your right, collecting plus one materials time-wise wouldn't change at all, as no one is complaining that it is difficult for someone to obtain them. The issue is that they are needlessly being used. One of the first things the new team did when they took over is begin trimming how many items are needlessly in the game and adding inventory space, so its not just me imagining that inventory management is a problem in this game for no reason. They are definitly going to continue working on this issue, and if your dumb enough to believe they aren't looking into ways to trim even more inventory fat, I want whatever your smoking on. They have even said they plan to cut back how much inventory space we have now on our person and on our retainers when they introduce player housing. Doing so would lead me to believe they plan to continue working on this issue.
    (0)
    Last edited by Biggs; 03-22-2012 at 08:47 AM.

  9. #29
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Biggs View Post
    Well, I am not actually asking to recieve plus 1 crystals any way differently than how you get plus one materials now. They would still be predominantly gathered items. You get shards and whole crystals now from gathering, so its actually not different at all. I even say in my post I am on the fence with how they would need to go about making them a craftable item, but at no point do I suggest having one +1 crystal equal 100 quality. In my opinion those formulas would need to be worked out as to reflect roughly what they are now. Obviously plus 1 shards would give much less of a quality bonus than a plus one whole crystal. At no point in time am I asking for them to GIVE me anything, all this would do is rework a system as to be as it is now but less cumbersome. They could still easily work it so you couldnt gather plus 1 crystals all in the same spot, just as it is now with gathering plus 1 items.
    the majority of +1 materials in synths are crafted items. they are what crafters make. sure gathering hq ore helps make hq ingots, but it takes crafting by crafters to make those. that aspect should stay just the way it is now in my opinion. making crafted gear is not the job of the gatherers. gatherers gather the base materials, crafters make the advanced materials to combine into gear, and the battle class uses the finished gear to get more. that's the way the circle should exist and that is the way it is now.
    (0)


    http://crystalknights.guildwork.com/

  10. #30
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by darkstarpoet1 View Post
    the majority of +1 materials in synths are crafted items. they are what crafters make. sure gathering hq ore helps make hq ingots, but it takes crafting by crafters to make those. that aspect should stay just the way it is now in my opinion. making crafted gear is not the job of the gatherers. gatherers gather the base materials, crafters make the advanced materials to combine into gear, and the battle class uses the finished gear to get more. that's the way the circle should exist and that is the way it is now.
    I could easily see the purposed system keeping that aspect of it the same then. Even just getting rid of plus one raw materials and replacing them with bonus crystals would be way easier than and more streamlined than the system is now. WHen I look in my inventory I see way more plus 1 raw mats than I do plus 1 crafting materials.

    I am almost positive they are going to alter the current system in the future. I would rather brainstorm ideas now and try and come up with something acceptable rather then wait and see what SE will do in the future. I actually LIKE the base crafting system as it is now, since it is more than what most MMO's have which is just point and click crafting. But I definitly find aspects of it overly complicated for no reason. While I can appreciate the initial direction the first team was trying to take it, I think that the numbers have shown most people want this issue worked on (the crafting issue, not my crystal idea). Its going to happen whether we say anything or not in my opinion. There has to be a simpler way of boosting quality besides having a million copies of similar items junking up the market wards and player inventory.
    (0)
    Last edited by Biggs; 03-23-2012 at 04:11 AM.

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