Quote Originally Posted by HyoMinPark View Post
Generally, the developer don’t make huge overhauls to any job in the middle of an expansion; they save those for expansion releases. The largest changes they make tend to be things like WAR’s Inner Release change during Stormblood, in which they changed how the skill inherently functioned (same with Shake it Off). The changes they are discussing for NIN—where they’re talking about a major overhaul that will make it feel like a different job—are actually unprecedented in the history of this game.
Very interesting that this will be the first time they plan an overhaul. Two ways it can go is that this is a once off thing we can't depend on happening again, or more favorably, they'll take the momentum of working on NIN and apply it to the other jobs which sorely need it. However unlikely, it's a spot of hope nonetheless.

Quote Originally Posted by Hatstand View Post
2 years is a long time for a class to feel bad to play, and being open to making changes as the playerbase demands them (although I wish they'd get a better mechanism for player feedback than whatever distortion gave them the idea that every card except balance was worthless and SCHs were dpsing too much) is a good thing. I just wish healers could get the same consideration.
Two years really is too long, not to mention having to shell out for a sub every month for a game that created such a high barrier to enjoy the rest of it. I'm content with remaining hopeful, however, since this seems to be an issue of just restoring assets they never should have cut in the first place.

Devs fixed things that weren't broke, but all they have to do is put the pieces that fit right back.