Lustrate feels like it doesn't do much and I find myself actively avoiding it. I don't know if Lustrate's aetherflow stack or Physick's GCD is a worse cost to pay. How are people dealing with this?
Lustrate feels like it doesn't do much and I find myself actively avoiding it. I don't know if Lustrate's aetherflow stack or Physick's GCD is a worse cost to pay. How are people dealing with this?
Perfection is an unattainable ideal. 'Tis the paradox of the immaculate carrot. - Cookingway
Lustrate>physick, but generally speaking, you don't want to use either. If you need a huge boost of health, your best option after lustrate and excog is e-tactics into adlo.
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
Lustrate does feel weak at the moment for some reason. I'm not entirely sure why; it's more than 85% of a cure 2, but cure 2 feels much more powerful for some reason. I'm guessing it's just that I'm used to casting lustrate at level 70 in Scaevan and Rakshasa gear, so my heals are weaker in general than they were.
Because Cure2 is a spell and has modifiers attached to it and Lustrate is an ability and doesn't.Lustrate does feel weak at the moment for some reason. I'm not entirely sure why; it's more than 85% of a cure 2, but cure 2 feels much more powerful for some reason. I'm guessing it's just that I'm used to casting lustrate at level 70 in Scaevan and Rakshasa gear, so my heals are weaker in general than they were.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
That's part of it, but I think it's also about resources. Lustrate eats into a resource that's used for things like Indom and Excog as well, so its impact is less impressive when compared against "press X to forget about the tank for a minute" and "what's a raid-wide?", whereas WHM cares about its MP almost less than BLM.Lustrate does feel weak at the moment for some reason. I'm not entirely sure why; it's more than 85% of a cure 2, but cure 2 feels much more powerful for some reason. I'm guessing it's just that I'm used to casting lustrate at level 70 in Scaevan and Rakshasa gear, so my heals are weaker in general than they were.
For me now lustrate become situational, usually if excog in cd, if the target too far away and sustain critical damage. I would say its still an "oh shit" button for sch. Rarely use it but still useful since its instant cast, i would not hesitate to use dissipation to get more aetherflow stack if needed
During dungeons it's my "Excog is down and I don't want to interrupt my Art of War/Broil spam so here's an oGCD heal" ability.
In 8-man content it's my "A single DPS stood in something they shouldn't have and I don't want to spend a GCD to heal them" ability.
Occasionally it's my "Oh crap the tank is at 5% health and I need something RIGHT NOW since ET+Adlo will take a couple seconds to cast" ability.
Lustrate is still pretty useful simply because it's an instant oGCD heal.
Granted, it does feel weaker this expansion, but the same could be said about every healing ability tbh.
Just because it's your lowest priority aetherflow heal doesn't mean it's useless. If you have to...God forbid, heal someone, you can do a Physick into lustrate for a chunky heal for less mp then an adlo.
But yeah, otherwise its pretty decent to pop a couple on the tank in large dungeon pulls to keep them stabilized during your Art of War spam
Haven't noticed a difference from how lustrate has always been, personally.
Unless we're going back to 2.0 where it was a %. >.>
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