Quote Originally Posted by Zyneste View Post
Not that this is really the core of the thread, but I don't think RDM should be getting anything else from the WHM side. A role action like Erase was perfect, because it was given to all the casters. We can't keep having more WHM tools in the kit, than BLM. Where is the balance that RDM is supposed to represent. Best I could come up with for a new BLM based skill in the RDM kit is a new Manawall.

Manawall - creates a shield on target party member or self and all those within 6 Yalm for 10% of their max health. Cool down of 90 seconds. Duration 15 seconds.

[edit: Thinking about it more I think id rather manawall protect 15% of targets hp and 15% to the rdm. Like dragon sight it could be used on self for just 15% for the rdm for solo or if no party member is close enough.]

Fills rdms survival niche, while allowing support. Weaker than Manaward, but brings it's own advantages. Vercure, VerRaise and Manawall and addle would be their support kit, no real need for an ogcd heal in my mind.

I'd just move engagement to 40 and just slap this in its place, but you could honestly do that with any support skill. The only downside is that we'd be feeding even more into the notion that RDM does less damage because it has support. Where is the line where our DPS is okay and having actual support is okay? If its not a huge tradeoff, I'd take it, but I'm not gonna give up a large chunk of damage for a support ability that will either cost me damage or be on a long cool down.
Idk about this, rdm could get more healing tools but they just shouldn’t be taxed heavily for them. BLM is pretty much determined to be better than RDM in Damage so there is no reason in holding back on the identity we’re stuck with. RDM having a cure and raise isn’t a bad thing, the devs and community just don’t know how to balance the job. Some players actually think it’s fair for RDM to be the lowest dps even though it’s a caster dps and should at the very least be stronger than DNC and BRD. Realistically, NIN shouldn’t be stronger than RDM either as RDM has the weakest of offensive contributing utility. So assuming all jobs are balanced close enough for the 1% party buff to properly represent ALL possible combinations without triple dipping roles or double dipping jobs.

RDPS Balance should look something like this
SAM = BLM > MNK> MCH = NIN > SMN > RDM = DRG > BRD > DNC

ADPS SAM = BLM > MCH> MNK > DRG > SMN = RDM > NIN > BRD > DNC.

Ranged could also use refresh back and lucid dreaming should be nerfed back to 120 secs as this would be strong enough raid utility to put the role back in the map as well as some slight potency buffs to bridge the gap between them and the expected party buffs. I’d like to find a way to dissuade playing compositions with too many personal dps. In my mind, compositions shouldn’t be the over stacking of Synergy or selfish but I’d rather stacking synergy than selfish.