Quote Originally Posted by Zyneste View Post
I'm really trying to wrap my brain around certain decisions SE has made, here are some interpretations.

SE is trying to keep the composition of 2 melee, 1 caster, 1 Ranged. They are doing this by incentivizing 3/4 of the dps to be 1 of each role. They are putting Melee above the rest to ensure their spot since the 2nd melee won't have the role bonus to hold as leverage [therefore it needs to be the clearest choice in dps.] The role bonus keeps lower dps classes relevant [or should] but doesn't allow multiple to stack.

RDM/SMN aren't getting punished with low dps, so much as BLM is being buffed to keep it relevant [fundamentally the same, but the idea is that smn/rdm aren't being punished by all the other roles not having raise, just BLM not having raise.] This puts BLM at Melee level damage in this 2 m, 1c, 1r comp, while still receiving the full effect of the role bonus, where the 2 melee will split it.

It really just comes down to if SE can let go of a standard comp of 2 melee. If SMN(LIKELY)/RDM gets closer to melee level dps they could remove a melee from the equation (Close enough in damage that it would be fairly close to the damage of 2 melee now. )

RDM Embolden not affecting BLM, contributing much lower damage than SMN (come 5.1) and BLM will ensure that SMN/BLM will be the only combination able to complete with the 2 melee standard.

Just some thoughts i've been thinking about.
I don't see any reason why square should be actively pushing a 2 melee meta comp. It makes no sense.