I did but all I heard was "I want more DPS buffs"
It's too bad this game is all about DPS and not debuffing, or using enfeebling spells
Those would result in DPS gains as well and produce a higher rDPS number which is my point so I'm not sure what exactly you're asking for here. I'd be more than happy to accept abilities that debuff enemies so the party can do more damage to them, but that's not separate from DPS.
As much as I feel the job is in a bad place you seem to just dislike the game period. You don't *have* to play it, you know, FFXI is still online.
Hmm. I don’t play RDM; I play DNC. So me “finding a party that will accept red mage” is irrelevant here. However, I don’t know how you can contest the numbers that show BLM ~1,500 rDPS above RDM. But, there are always those who try to argue with the numbers in favor of arguing with their feelings.
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Red Mage can clear everything. Black Mage can outright die and still contribute more damage than Red Mage. But because Yoshida said Red Mage can clear, we'll just ignore how absurd that power difference is.TLDR ; All I hear is DPS which is this game is built around on. Period this game will never achieve true balance.
These Support jobs you call it...should be able to clear any content as Yoshi P said.
Red mage will never reach top DPS with it's utility and Its too bad you don't like it. Oh well.
FFXIV is way to centered about DPS, I hope the next FF MMO is notthing like ffxiv
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
was going to chime in but you're doing gods work. i'll just watch on this oneTake away Manaward, Bloodbath, and Second Wind then. Emergencies aren't a thing, and Cure 1 is apparently OP.
There are RDM buffs / changes expected? Red Mage was one of the jobs that was hardly even mentioned in the Live Letter except to explain that Raise is why RDM and SMN suffer low DPS like they do. The devs never mentioned vercure.
An exploit? Lmao is Umbral Soul an exploit now too? Is Form Shift an exploit now as well? I'm not mad, by the way, you posted your idea on a public forum, which means it's up to public scrutiny.
I'm not judging you, I'm judging your ideas. Your ideas are not you. Also this would mean nothing for the next Ultimate.
"Look, you can't disagree with me that the moon is cheese, but what kind of cheese it is is up for debate."
The idea from the outset is almost wholesale Cleric Stance. Cleric Stance is something the developers removed from the game two expansions ago. I don't think Cleric Stance is a good way forward, full stop, so why would I make suggestions to improve your Cleric Stance? Why would giving RDM free instacast + free mana help the situation at all? That would mean having to time its use for transition phases, and one would probably already be timing them for group burst phases anyway?
If the stance isn't permanent, it changes nothing about the paradigm it has with Black Mage. The fact that Red Mage can raise at all puts it at odds with ever being near (read, not 1500+ behind) Black Mage's damage. Giving RDM a cleric stance would probably make it even tougher on Black Mages, unless they also get a stance that instead gives them access to a raise ability.
Hah, Red Mage, mobile. Good joke.
With the current FFLogs paradigm these are one in the same.
Verraise is the problem, not vercure.
BRD/MCH/DNC would be brought for the 1% damage they offer the role, since Red Mage and Summoner should be fighting for the same slot as Black Mage. There's a problem when for the past two expansions, Casters and Rangers have both been fighting to hold both ranged slots in the party.
If RDM gets all the buffs you outlined at once, it would be brokenly overpowered. But it won't; if anything, Summoner will rocket back up to the top while Bard and Machinist likewise go up. No data on DNC and how they treat it yet, but they seem to enjoy RDM and DNC being at the absolute bottom of the barrel.
"This is what lights the darkness. A chance to make everyone happy!"
—Sora
Spending hours in party finder trying to find the one E4S clear party that won't consider you a nuisance to bring as RDM, while you could've instead spent 10 minutes doing so as BLM, is not, in fact, good gameplay.
Never understood people who argue instantly against DPS gains for RDM.
We can all see the huge disparity between the jobs, we all complain about this balancing v stormblood which the disparity was a lot less.
We ask for the top to be nerfed to reduce the problems. People say no buff lower jobs, no need to wreck someone else’s love in the game.
We Ask for buffs to bring us closer to the dps to restore the disparity to a more reasonable level and people say no dps gains aren’t needed![]()
This huge disparity is effecting a lot of jobs atm And it’s benching quite a few jobs, there’s no need to uphold this level of dps difference between jobs and it’s not justified either.
We don’t need a 1700-2100 dps disparity between jobs. Just because one has a rezz or has 600 RDPS it doesn’t add up.
If the RDM is hving to cast Raise or Cure then he's destroying his DPS, that's punishment enough for using them. Also they cost a lot of mana and RDM only has lucid dreaming to get it back. They should be doing the same dps as Bard and summoner roughly.
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