What does Red Mage need? It needs more magical DPS spells, not a stance that nerfs Cure / Raise. I don't count Scorch as one, bc its just a cherry on top of the 1-2-3 combo 4-5. I don't count Reprise or Engagement as anything either, their so situational, they're just there...
I believe what RDM needs is to remove Acceleration, add two new magical DPS spells that do what Acceleration does that grants a DPS bump [415 Potency Spells that automatically trigger Fire / Stone Ready][In my post Verblizzard / Verwater: http://forum.square-enix.com/ffxiv/t...rd-already%21] I mention this.
They need to Remove Reprise and add TWO new magical dps spells in its place that do the SAME THING, instant cast, on the go like Reprise, but use White or Black mana. That to me would be a more effective Mana dump, and would allow us to manipulate our Ver(Finisher).
- -Verbio: -5 Black Magic 280 Potency, Deals Dark Damage that inflicts Attack Down when stacked 4 times
- Duration 60s
- Once 4 Verbio is stacked, target receives a reduced Attack
- Duration: 14s
- -Verdia: -5 White Magic 280 Potency, Deals White Damage that inflicts Defense Down when stacked 4 times
- Duration 60s
- Once 4 Verdia's are stacked, target receives a reduced Defense
- Duration: 14s
Verraise? Eh, Leave it as is. I don't believe that's the main reason behind our DPS loss, I believe SE just half-arsed RDM in Shadowbringers by not giving it new DPS tools outside of Scorch.
Red Mage had (HAS) a lot of potential for growth in its overall kit, Water / Ice / Black / White, new Ancient AoE's, Quake / Freeze / Flood / Burst. I don't care much for more WS's, as we're a magical ranged DPS. I want to see more flare in our kit.
These are my two cents though. I am very passionate about RDM as it's the one job that brought me back to play FFXIV in the first place. SE give RDM some TLC and branch it out to remove this rezzmage (Remember Refresh from FFXI anyone?) stigma and make it something more!