



Likewise, why do you need vercure nerfed/access removed if those are the case?And why do you need vercure when
in ES1 you have melee who can take prey debuff from you
in ES2 no melee who got second wind/bloodbath need to use it if healer is competent.
You said vercure is just a cure 1 and imply it's insignificant but then you kinda contradicted yourself by saying if you can't use this weak heal in raid it is a big deal.
Like I queried earlier: is your suggestion now that all DPS have to turn off their self-recovery in order to access their damage suite?
1. It doesn't get remove. Read carefully it only temporary disable when you want dps for burst phase. When RDM going for DPS you don't want to keep healing anyone anyway. It's not a loss. Again R-e-a-d- C-a-r-e-f-u-l-ly.
2.I didn't say all dps so don't accuse me. The part where no melee need to use their second wind/bloodbath in ES2 is a fact taken from real experience. You can ask around if you need proof
but if you prefer to keep vercure so you can heal yourself when it isn't unnessary to lower your own dps then I'm afraid I have no cure for you.
Last edited by cactuarzzzz; 09-01-2019 at 08:57 AM.




The whole reason behind the tax is that Red Mage has access to these at any time lmao. Red Mage is taxed for having access to verraise on a whim, giving them a stance they can turn on and off at that same whim won't change the tax at all. The purpose of this tax is answering the question "Why bring a black mage when red mage can raise?" with "because black mage does more damage."1. It doesn't get remove. Read carefully it only temporary disable when you want dps for burst phase. When RDM going for DPS you don't want to keep healing anyone anyway. It's not a loss. Again R-e-a-d- C-a-r-e-f-u-l-ly.
2.I didn't say all dps so don't excuse me. The part where no melee need to use their second wind/bloodbath in ES2 is a fact taken from real experience. You can ask around if you need proof
but if you prefer to keep vercure so you can heal yourself when it isn't unnessary to lower your own dps then I'm afraid I have no cure for you.
My assumption was you were suggesting this to be like a sect for AST, which blocks the player out for the entire fight. If it is that mitigates the tax, if it's not it doesn't.
Last edited by SaberMaxwell; 09-01-2019 at 08:55 AM.
I said a stance with long recast time you can't cancel the stance to verrise/heal and go back to stance immidiately. But you can plan ahead to use it with the burst phase.




It still doesn't mitigate the tax one bit. What you're suggesting is essentially Cleric Stance for Red Mages, and sure that's an idea, but it doesn't accomplish the goal you set out to accomplish.




Raising Red Mage's allowable DPS by reducing the effect the raise tax has on it. What is your goal?
Will Black Mages and Summoners, likewise, get updates to their kits to answer this new Red Mage paradigm?
They're probably going to respond about how I brought up vercure as Red Mage's only self-recovery tool and answer to abilities like manaward/bloodbath/second wind.You don't seem to get it at all. Vercure is very important but NOT for the cure itself. It is important because casting vercure gives you dualcast which allows you to use a strong spell right away without cast time. Good RDMs will always use a vercure during periods where there are no enemies to attack so that they can immediately hit it with a verthunder or veraero as soon as the boss comes back. It's got nothing to do with the cure itself.
Usable every maelstrom in es3, (twice) and in every transition in e4s (three times); in addition, usable every car phase that pushes you out of casting range in there. So four times in e4s.
Shall we talk Ultimate? UCoB: usable in every single transition phase save for the last; so four (Twin to Nael, Nael to Bahamut, Bahamut to TwinNael); usable every trio (Quickmarch, Blackfire, Fellruin, Tenstrike). So, 8 uses as a base in UCoB. UWU? Usable every transition (Garuda to Ifrit, Ifrit to Titan, Titan to Laha, Laha to Ultima); usable whenever Garuda jumps (two-three times, been a while), usable whenever Ifrit goes invuln / jumps (twice); usable whenever Titan jumps (twice); usable whenever Ultima weapon goes untargetable (Ultimate Predation, Ultimate Suppression). So we'll call it 12 uses?
It's on the player to find when and where it's useful in a fight. Why not ask for an alternative? Because there's no need for an alternative, it's useless bloat to ask for something that does exactly what we use vercure to do because you're on some crusade against vercure.
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