Quote Originally Posted by Katie_Kitty View Post
Gotta say I don't really see this at all tbh. For me the main takeaway from the loss of impact is how reliant it makes us on RNG not some idea of a "skill gap". Don't really see the point of feeling smug over the potential existence of people too dumb to utilize the job's procs. I mean those people are so far gone I can't even acknowledge them as red mage players so to me that's less skill gap and more just people not playing the job correctly at all.

The reason why RDM was stronger late in stormblood was because it did more damage comparatively not because it was more difficult or because it had more options for optimization. RDM today is almost exactly the same as RDM yesterday, just without the safety cushion of impact and with a lower amount of damage potential compared to other jobs especially BLM. I'd actually argue it's more the result of changes to other jobs more than changes to RDM.
Re-reading my post I indeed sound like a snob prick so sorry for that lol.

My point was that looking into RDM's kit from StB to ShB, and having mained it along with SMN for these two expansions, I feel StB RDM had a bit more room to push high numbers and I think it's because a good chunk of people I saw in things like dungeons or Eureka had trouble understanding how to optimize RDM's gameplay (which most of the time was linked to Impact, and more broadly to proc management). And I feel ShB ironed out this difference so it makes it even harder for optimal players to push out rewarding high numbers. I'm not saying there was a crazy difference, but that's how I experencied it. of course it's a fraction in the "everything wrong about RDM today", but I think it's worth mentioning it.

Now the main thing is that competition is hard for the ranged spot, especially when BLM is that far above every single ranged DPS, we know that well enough. I think it would be easier (as a band-aid fix mind) to nerf Enochian from 15% to 10-12% to make any other job buff more impactful (pun).