

As others have said I don't think that it's fair for Bards to completely lose their identity because some people want a Ranger; however, I do agree that Bards should be more support focused, and perhaps a Ranger should be introduced to split the physical ranged role into two categories:
DPS Focused Physical Ranged Jobs: Machinist & Ranger
Support Focused Physical Ranged Jobs: Dancer & Bard
But how can you give BRD more support without changing the way they play?
Simply attach a party buff to their stance songs (examples of adjustments):
1.) Mage Ballad: Additional Effect - Increases Magical Attack Power of Nearby party members by 1% everytime the Repertoire effect is triggered for a maximum increase of 5%.
2.) Army's Paeon: Additional Effect - Increases Physical Attack Power of Nearby party members by 1% everytime the Repertoire effect is triggered for a maximum increase of 5%.
3.) The Wanderer's Minuet: Additional Effect - Increases Critical Hit Chance of Nearby party members by 2% everytime the Repertoire effect is triggered for a maximum increase of 10%
So BRD can be a party buffer that has to cycle through songs while the dancer will be primarily a single target buffer but with more sustained buffs.




Retconning lore is not an amount of work that you can quantify with man hours unlike actually designing the actions. For the job quests, this concept would definitely require an all-new quest line for the Ranger, but where you would be putting in hours to add quests for the “Old” job quest line, you would be reusing the same quest line for Bard, everywhere that you’re adding work on Ranger, you’re taking away work from Bard and vice versa. Is it more work than creating Dancer or Gunbreaker? Yes, but not so much when you also take into consideration work also done on existing jobs like Machinist. Machinist had a lot of changes made that took a lot of time as well, assuming you don’t need to overhaul any other existing jobs come 6.0, you’re really not looking at a huge differentiation in man hours if you handle it intelligently.
The biggest mess will stem from the retconned lore, but there is no clean answer for how to correct that. Amalgamating Archer and Bard together was a huge mistake from 1.2. It never should’ve happened, but we can’t just time travel backwards and undo that, so at some point we’re going to need to make a little mess if we want to appease BOTH the Archers AND the Bards.
As for the people not wanting to abandon the job they’ve been leveling and gearing up up till now, you can just have the launch of 6.0 include all players who have currently leveled pre-rework Bard to any level have that level transfer over to new bard, and you get the luxury of keeping both Ranger and Bard.
The thing about current Bard is that it is and always has been at least 80% archery and 20% music if not even more skewed toward archery. The entire point I want to make is that we shouldn’t have to settle for this mess that’s been created. By separating the two to have 1 dedicated archer and 1 dedicated musician, you make both player bases happy.
We can even just leave Bard alone and not even remove the musical aspects if it hurts people that much, just add in an actual musician using an instrument as their weapon using exclusively musical attacks. If you are a true fan of the Bard aesthetic, why wouldn’t you want that over trying to play tug of war with the Archer players over the current Bard?
Why settle for a half-assed Bard though? Why are you okay with an Archer who plays a song that slightly buffs the party and is firing arrows the other 95% of the time? My whole argument is I’m not okay with that. I’ve never been okay with that. There’s literally no reason any of us should be so obsessed with trying to make the current Bard work for both archer players and musician players when it’s always only ever been a mix of water and oil. They don’t mix together. So long as this job stays merged, it will always either not be enough of an Archer or not enough of a Bard. We need to stop pretending that you can solve this problem while leaving it the same job.
Actually, there is one way I could see you actually appeasing both sides of the arguement, but it’s an extremely time-inefficient method:
Create a Ranger Stance and a Bard Stance that are both entirely cosmetic, almost like an Egi-Glamour system but with your entire character.
You input a command, like /bardstance or /rangerstance, and what happens is this…
Your Bow changes to a Harp, every bow will also have a Harp model used for this purpose. All of your actions, and I do mean literally all of your actions, turn into music. Heavy Shot, Straight Shot, Caustic Bite, Bloodletter, Iron Jaws, Empyreal Arrow, Refulgent Arrow… literally everything becomes a song version of the same attack. They all do the same things, the differences are only cosmetic.
Under Ranger Stance, your weapon stays a bow and your song abilities currently normal on Bard are changed to archer-themed actions instead.
There you have it: An Archer and a Bard existing in the same space. You are basically designing an all new job in terms of animations and weapons, except it’s not a new job, it’s just a reskin of an existing one. THAT would make every Bard player happy because you could then just choose which style suits you with no consequences to your DPS, but it’s the least plausible solution available.
Trying to separate Bard from Ranger as two different roles is messy and doesn’t have a perfect solution either, but at the very least you do get 2 different jobs out of if that would play differently, so there’s more incentive for the designers to consider that route.
Honestly, I don’t really care what happens as long as a day comes where a genuine, to-it’s-name musician can exist in this game, and not a half-assed version that we’re all just tolerating because we don’t think Square is willing to get their hands dirty making the mess they need to make to fix this ancient design mistake.





I’m going to ask you again, because you either missed my questions or outright ignored them: why are BRDs the ones who have to sacrifice their job for those who want Ranger? Why are we the ones who lose our job just so (general) you can have yours? Are you not satisfied with them adding Ranger as a new expansion job? Why does it have to take over and change the BRD that has existed in this game since Patch 1.20?
As for this nonsense of people “settling” for a half-assed BRD, have you been ignoring the threads and comments asking for BRD to be more BRD-like? They’re fairly rife amongst the BRD community.
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Hyomin Park#0055




Because it makes more sense for Ranger to stem from Archer, and also allows for Bards to actually have a Harp weapon instead of a bow. Essentially, your argument is you want to fight over the specific slot Bard currently occupies, even if everything about the Bard identity transfers to a different slot, and you have access to that slot just as you would if it weren't moved. I don't really see what's so special about THAT specific slot that it's worth arguing over.
And I am aware of the "make Bard more Bard-like" debate all around, but the reason why it's settling on mediocrity is because archetype of a battle-musician and an archer are not things that have ever been welded together nor do they mix in a way that satisfies the fantasy both camps desire. Why should we fight for a job to be a kinda-archer/kinda-bard when we can just have an Archer and Bard as two separate entities?


First and foremost, I'm very much on the "bards keep their bows" camp. I've always personally fantasized Rangers as crossbow wielders myself. I like the fact bards are singing archers in this game because its a very very unique aesthetic compared to the bards of other games. What I want to see back is the song buffs. My favorite part, however weak it was, about bards was their crit buff they maintained while keeping their songs up.
I like the idea of bard having weaker damage buffs, but they're all aoe, and dancer having stronger but single target buffs.
I also had the idea of Foe's returning as a Soul Voice spender in the back of my head for awhile now. Make it a 5% damage buff that consumes 10 soul voice a tick and disable its generation while active? Who knows. I like what they have now and would rather them make their utility more interesting then throw it all out and waste resources on retconning a whole job into the game.





Unfortunately for you, the developers decided about 7 years ago to make Bard stem from Archer. Not Ranger, but Bard. Bards utilize a harp less now than they did in ARR, HW, or even SB: at least then, their support was tied to the harp weapon despite it not being a sort of main or offhand. With SB, they also got flutes.
The point of my entire argument is that individuals that want Ranger are being selfish by trying to oust Bard out of the “specific spot” it’s had since 1.20. They aren’t considering what BRD players want; they are just thinking about what they want. And apparently it’s not enough to have Ranger as a separate thing. As I said repeatedly: why are Bards the ones who have to give up their already established job (and everything along with it) to please those who want Ranger?
Clearly you must think it’s special enough to advocate for taking it away from Bard for Ranger as opposed to Ranger being a 6.0/7.0 job.
I’m fairly certain the reasons why Bard lost its support has little to do with Archer+Bard incompatibility and more from the developers wanting to prevent the job from dominating as it has so often in the past. SB BRD was very praised for how “BRD-like” it felt without succumbing to this pure BRD archetype present in games like FFXI. A hybrid job is perfectly capable of existing, as BRD did up until this expansion. And, if the hybrid can exist, why is there a need to destroy it and separate it? There is no need: there’s only a desire by those who want Ranger.And I am aware of the "make Bard more Bard-like" debate all around, but the reason why it's settling on mediocrity is because archetype of a battle-musician and an archer are not things that have ever been welded together nor do they mix in a way that satisfies the fantasy both camps desire. Why should we fight for a job to be a kinda-archer/kinda-bard when we can just have an Archer and Bard as two separate entities?
If the argument for separate entities was to be made, you’re about 6 years too late for it.
Speaking for myself: I’m pleased with the hybrid design. I like BRD wielding a bow and arrow, and I don’t see said weapon being exclusive to a Ranger. So the argument about how Bards can’t be bow wielders seems weak to me. Implementing more harp/flute aspects is perfectly fine. But there’s little need to take the bow away and give it to Ranger. Especially since I think a crossbow would be far more suiting.
Last edited by HyoMinPark; 09-06-2019 at 05:32 AM.
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Hyomin Park#0055
Also speaking for myself, I love the design of Bard in this game too. This is by far the most interesting Archer class I've played in any MMO, and I'd rather not see it get pointlessly destroyed and split into two classes that are likely to be designed to generic standards and with inferior mechanics and gameplay. Bard design is literally already a Ranger with songs instead of pets anyway, I feel like some of the hand-wringing over this just revolves around the fact that it's literally called Bard instead of Ranger.
(Hyomin and I have both cleared UwU as Bards as well, I'm fairly sure the developers are more inclined to listen to people who are actually passionate about the class, over someone from the outside that wants to gut it.)
On another note, to drive home the point that splitting them is actually a lot harder than what people here may think, I challenge you all to come up with exact ideas on how this should be done. Instead of the usual 'I want this to be done, I'll leave it to the devs to figure out the logistics themselves'. I spent the last two nights coming up with ideas on what could be done with current Bard, and that's a lot easier on the developers than what some of you are proposing. And yet it still requires a ton of thought.
http://forum.square-enix.com/ffxiv/t...=1#post5167612
http://forum.square-enix.com/ffxiv/t...=1#post5168653
Last edited by SaitoHikari; 09-06-2019 at 06:03 AM.




No. You are severely underestimating the work required. Despite all the changes Machinist underwent, it retained all its lore and reused several animations. Furthermore, you assume no other jobs will need substantial work themselves yet we need only look at the healers to argue quite the contrary. Not only has there been plenty of contempt towards their changes, it's likely a fourth will be added. And we know how difficult a time the dev team has had balancing healers. Regardless, it's shoehorning a bastardized version of Ranger onto a pre-existing Bard to promptly make a bastardized version of new Bard. The probability of this is precisely zero. If they had any aspirations of implementing Ranger, it would have been done by now, or even hinted at. They don't. You keep insisting people who prefer "Bard" will still have their lore if your idea did pan out. However, what about those who like the duo integration? They enjoy being both a Bard and an Archer/Ranger. That aspect is gone all because you want your version of a job. Considering the backlash the dev team would incur, it only adds to the sheer unlikeliness even if it were remotely feasible.
Put simply. It will not happen. If they add a musical themed job again, it will be entirely separate from Bard. And Ranger will inevitably exist within current Bard.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."




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