Who said it was impossible?
Who said it was impossible?


They're the product of the "eh...good enough, if I fits I sits. DON'T YOU DARE SPEAK TO ME AT ALL OR I'LL REPORT YOU!!!" mentality the game produces in terms of personal progression and personal play skill growth. All the more reason why the Trust system made doing dungeons bearable and fun.These 2 dungeons are imo the hardest dungeons released this xpac. Not only are both the most mechanically intensive, they also often attract the worst of the players I feel as well, more than any other dungeon from ShB line up.
The first boss has a lot more dodging than most of the bosses we had in the whole game of all the leveling dungeons.
Whenever I queue in, people are often rocking Susano weapons (ilv 320) or hell, even the High Steel job gear if GNB or DNC (Ilv 255 NQ!). What's worse, these dungeons are far more punishing than the later ones, which baffles me, why is this difficulty curve harder at the curve then gets easier?
Also, people play a lot worse as well for these 2 dungeons, runs often take a lot more effort and work to get through. I spent more time on average in these if bad players hold me down than 75-79. I pray for if I get Qitana, Makilah or even Mt Gulg, they're not as screwable to DF as Holminster or Dohn, not to mention easier pulls overall.
Why can't people just easily gear up and be ready to play their job at 71, it's been 70 levels beforehand and 3 xpacs prior to get to here. (This is rhetorical)
Everytime I get dohn or holminister in roulette, there is always atleast one wipe -_-.
Every single time. Always at big pulls the tank does.





My last trip through Holminster was pretty awful. I had a healer who barely healed (seriously, they wouldn't even try it seemed like) and ran into the middle of my mob packs as if to Holy but never did, but became an expert at taking every single AoE to the face that I was avoiding. Bosses went pretty much the same way. Even taking it one pack at a time (I learned very quickly to do this in that group) I felt like my character was playing FF XIV Russian Roulette...would I die? Or would I live? Who knows!...I died an awful lot. Everyone did.
![]()




Mheg's second boss is a real problem with trusts. I hope they fix the line selection and trap killing because trust members can be really bad at it.
Yep, snoozeville

I dislike getting Dohn Mheg nowadays which is a shame, such a pretty dungeon. But it's the tanks, man. They come in, often without good gear and think they can mass pull without using any of their CDs.
Hate it.
I'll trade you for all the perfectly geared tanks i get that wanna pull 1 pack at a time.
I've been loving the dungeons this expansion (save Malikah's Well perhaps because it's a bit too bland for my taste and reminds me more of Copperhellbell Mines than I'd like it to), but one thing I'd wish they'd change is the first boss of Dohn Mheg with its freaking geyser mechanic. It is so obnoxious to deal with, the hitboxes of those things feel larger than what they visually suggest, and it is so difficult to find a safe spot without getting clipped and stunned by them. It's awful.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






