The only time I had problems in Holminster was when we got a tank with completely broken gear. They are no more difficult then the other ShB leveling dungeons IMHO.
The only time I had problems in Holminster was when we got a tank with completely broken gear. They are no more difficult then the other ShB leveling dungeons IMHO.


In an Holminster run, as soon as it started, tank were not pulling wall to wall and before first boss, one dps said "oh, no, not another slow run" and bailed duty and got its 30' penalty.


Is this real? The dungeons have all been fairly easy. Hardest thing about them is getting into them with DPS queue.
Hmm I've not had these problems when getting either, I've healed, tanked and DPS'd them multiple times thus far. Maybe the OP is unlucky in this regard. I figure maybe when ShB had just come out, then yes, it's expected. But arguably, to get as far as Holminster or Dohn Mheg, you will have gotten through tougher content. Unless people skip potion, but I don't think the content should be adjusted to accommodate skip potion users, they themselves should adjust based on the fact they've skip potioned. I've done the same in other MMO's, I never jump into current content when I have, but build-up to it so I am used to it and know what I'm doing.
If you pulled the same trick on me and then look at all my SCH posts you might think "what you talkin' 'bout Willis? You don't even have it levelled, you've got AST 77 and that's your only healer". People level alts and don't necessarily attached their main to their forum profile.
Not gonna lie I hate getting those two dungeons because of the wannabe hardcore tanks in their bad gear trying to wall-to-wall pull and then failing spectacularly. Especially when so many dps seem to drop their AoE buttons on the floor and can't find them again. It's always those two dungeons....
It depends on the players. It's not boring to me because i get to play with our fellow scion friends and i know npc won't say anything if i die. I do both duty finder and trust and i really loved using trust while doing the story. And it's a good practice to know how the fights work.
So i recommend it. But it depends about the players.


To each their own with trusts, but I wouldn't go as far as recommending it, 60 mins of nonstop work to get 2 dungeon clears is a bit too much. It's basically getting a worst scenario DPS party every time you entered a dungeon where you pull most of the weight for the entire party.
Although I imagine there's a correlation between those who don't put much weight in dungeons and those who like trusts, they are already used to slow runs.


Got my BLM to 80 last week. All parties but 1 wiped during the first pull in these 2 dungeons. Such good memories.




Even with a bad party, with no wipes you are looking at about 23-25 min a run. The only time I see parties 30+ minutes are the REALLY bad ones, thankfully I don't get REALLY bad ones as much. However, if you factor in DPS queue times it is faster. Trust run is only 5-10 min longer and a DPS queue will be 10 min at best most of the time. Still, I don't do trusts either.To each their own with trusts, but I wouldn't go as far as recommending it, 60 mins of nonstop work to get 2 dungeon clears is a bit too much. It's basically getting a worst scenario DPS party every time you entered a dungeon where you pull most of the weight for the entire party.
Although I imagine there's a correlation between those who don't put much weight in dungeons and those who like trusts, they are already used to slow runs.
WHM | RDM | DNC
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