Quote Originally Posted by DRKoftheAzure View Post
That's fair, but I wish there were more job quests to do from 70-80 on top of role quests.
I havent done any of the Shadowbringers jobquests yet, partially because of the Stormblood ones - let me pick up your own example of the paladin-jobquest: You say that the level 80 was nothing more than a gladiator-quest in disguise. But the same is also true for the 60-70-story in Stormblood. I main a paladin and sadly I have to say this, but... the paladin-jobquest was never really good. ARR was okay, HW makes me rage just thinking about it (nice little lore-drop on job-crystals in the end, but everything, absolutly everything was bad about it. Specially your go-to-NPC and his motivation and story - not to mention that you find bloody pieces of armor and he puts them on straight away... I disgress. Raging. Told you.), SB was basically just picking up the gladiator-quest.

And thats an issue many jobquests have: They're not that great of a story in the end. And they're specially struggling with always calling you back to help those job-NPCs - the ARR ones, when you're learning the ropes are good, because they're actually about a level 30 character just starting their adventure learning new stuff from their masters. But when you're level 80 and have killed dozens of primals...? How much more can a palace guard teach you? The monk one turned this around in SB and made you the teacher, which was a nice trick, but even that only works for so long until you have to wonder if your pupils havent learned enough from you to hold their own.
Stormblood gave me this strong feeling that the job-NPCs and the job-quests had out-lived themselves.
On top of that we usually had 2-3 really good jobquests (DRK usually, WAR probably, I always liked the scholar ones aswell), most were okay-ish and then there were some rather bad and uninteresting ones. Looking at the amount of jobs we have and the amount of quests that would need to be written, I'm glad they went with the role quests to focus on making rather few but more involved and potentially better quests, while also introducing new characters and therefor not having to struggle with coming up with a reason why you're returning to your job (or even guild) master yet again.

I always liked doing jobquests, but I have to admit that I didnt really miss them this time around - to me the jobquests in SB and sometimes even in HW already felt completly disconnected from what my character was actually doing.
Yet another reason I'm glad they didnt lock the gear or level 80 skill behind them: in SB I had to stop the mainstory right before the endgame to go and do my jobquest. As a paladin main that meant... going back to Ul'dah to fight in a tournament aswell as dealing with a jealous Mylla while I was actually about to save the world from a giant dragon. It felt very... out of place.
And granted, ShB makes you do your rolequest to continue the mainstory - but those rolequests are at least all connected to your main goal of saving the world from the sin eaters. It felt a lot less out of place than dealing with a completly different and unrelated issue that your jobquest would present you with...