Quote Originally Posted by Igeso View Post
This is how I personally see a good dps balance for the game :

Unless this chart is for perfectly sustained theoretical damage and in practice jump periods would otherwise skew results towards burst, so long as DRG and NIN are bringing only damage as their 'utility', they shouldn't be any lower in rDPS than a SAM, imo. If anything they should be faintly higher due to the difficulty needed to exploit rDPS jobs to their fullest (which is to say, you shouldn't balance rDPS jobs around absolute perfection, but simply a very, very high level of play -- better the 95th percentile as your basis than Max, assuming we already had damn near perfect balance). Or, to put it another way, you shouldn't tax damage for bringing... damage. Especially when the 'utility' damage you bring has more risk involved than the normal kinds.

Apart from that, though, I'd love to see about this range of balance and minimal taxation.