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  1. #11
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Akiudo View Post
    not trying to start an argument or saying i disagree, i do somewhat, but i will clarify that after my question, but what do people, be it you or anyone else that wants to chime in feel would be a fair tax ? preferably in current raidtier numbers, thats less abstract.
    I think anything below 5% would be fair. At 90k raid dps that's about 800 dps. That's about the maximum the role bonus can cover: tax greater than that makes triple melee and double black mage more competitive than bringing ranged. I wrote about this in my thread about ranged tax so I'll leave the quote here.

    Quote Originally Posted by Kitfox View Post
    In case someone was as curious as I was to how the role bonus interacts with job strength, I made this little calculator that uses simplified dps distributions and custom inputs to play around with different weights for acceptable tax. It's easy to give a ballpark number of how much the role bonus contributes to raid dps but a bit harder to say much that is in percentage of rdps of a single player.

    Role tax calculator

    With role bonus set to 1% (or maybe a little higher to account for buff multiplication effects) and taxation set to ~90% of role bonus amount results in roughly 5-6% acceptable dps loss to stay within striking distance of the top dps jobs. So if a BLM is doing 100% dps then a ranged should do around 94-95% of that amount. Anything beyond 7-8% loss puts ranged at the risk of being totally replaced. Currently with ranged jobs being ~10% behind the high hitters means that ranged tax is closer to 150-170% of the role bonus amount.

    There's an argument that can be made for 100% tax based on the fact that role bonus also gives bonus VIT and therefore HP, so breaking even would still grant an advantage. The tax could also be increased a little bit to account for rdps losses other classes would suffer when doing mechanics more suitable for ranged players, but mechanics like these are very few and far between and honestly quite negligible if it only costs a couple of gcds for the player. Not to mention if those losses can be turned into tank or healer uptime losses they become a lot milder than losses dps roles would suffer. I don't think a tax higher than 105% of role bonus can be justified because we're simply not pressured enough with ranged mobility mechanics.

    Over 10% rdps loss for simply being a mobile class is not justifiable. Ranged classes pretty much need a flat 5% buff across the board.
    (4)
    Last edited by Kitfox; 09-06-2019 at 05:06 PM.