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  1. #10
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Wayfinder3 View Post
    This isn't true. This is what it says in the 5.0 patch notes

    "Players will now receive a 1% increase to strength, vitality, dexterity, mind, and intelligence for each unique role in their party, up to a maximum of 5%". This means you'll get a 1% buff to all of these stats by having 1 of each up to 5 to times and the current meta seems to be deciding on 4% and an extra BLM/melee dps do to the inherent disparity

    1% of a party doing 80k is 800 rdps that can be attributed to each role so ranged would be their base rdps plus 800. the problem is this 800 dps plus their base is still lower than what BLM and melee are capable of and thats why we're here
    one thing i would also like to point out that gets ignored 90% of the time right now is that there is zero reason why 2 melee/1 ranged/1 magical should be a more meta composition by default than 1 melee/1 ranged /2magical, or 1 melee/2 ranged/1 magical, considering we are at 4/3/3 melee/phys ranged/magic ranged, like one could argue an enforced 2/1/1 meta gives 50% of the slots to 40% of the classes.

    obviously these numbers cant be balanced out as they are with their uneven distribution, but as is,even 3 melees may be a more meta combo than 2/1/1, allways and no matter if 2 blm could beat out other 1caster/1phys ranged combos, literally taking 3 melees and a blm and letting one of the melees be afk for 5% of the fight due to some random ass mechanic is so viable it may theoretically at least come out as the meta comp if 2 blms weren't a possiblity whereas having 3 ranged or 2 non blm casters is not simply "not meta" but more like "dumpsterfire"
    (0)
    Last edited by Akiudo; 09-01-2019 at 05:41 AM.