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  1. #1
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    796
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    There will always, always be at least 1 viable class from every archetype, because having 1 of each archetype increases the group's DPS by 1% just for having it around. Unless an archetype is so bad that it literally drags down the entire party's group more than it merely existing raises the party's DPS collectively, then you will see every group running it. And a class would have to be pretty bad considering 1% represents something like 750 DPS by itself collectively to the group.

    And as far as I can tell, Dancer, arguably the worst class in the game, isn't bad enough to justify ignoring them in favor of a slightly more optimal comp because of that 1% DPS increase it brings just by existing. The same increase BLM brings, SAM brings, GNB brings, and WHM, just for existing.

    They changed the group buff to encourage diversity, and while classes certainly need help, that 1% collectively is still huge.
    (1)

  2. #2
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Taranok View Post
    There will always, always be at least 1 viable class from every archetype, because having 1 of each archetype increases the group's DPS by 1% just for having it around. Unless an archetype is so bad that it literally drags down the entire party's group more than it merely existing raises the party's DPS collectively, then you will see every group running it. And a class would have to be pretty bad considering 1% represents something like 750 DPS by itself collectively to the group.

    And as far as I can tell, Dancer, arguably the worst class in the game, isn't bad enough to justify ignoring them in favor of a slightly more optimal comp because of that 1% DPS increase it brings just by existing. The same increase BLM brings, SAM brings, GNB brings, and WHM, just for existing.

    They changed the group buff to encourage diversity, and while classes certainly need help, that 1% collectively is still huge.
    funny how melees and blackmage right now are anywhere from 1000-1500 dps above the other ranged than, also "barely being useful do to a tacked on buff" still sucks ass, the 1% buff is indeed their to combat imbalances, but to even have a chance to do so it has to clearly do so, not just by 50 points or so if you are lucky, if the buff pushes the group up by 750 dps than at the end of that at least half of that should end up as actual contribution to the group, not band aid fix to your sub par dps
    (1)

  3. #3
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Taranok View Post
    There will always, always be at least 1 viable class from every archetype, because having 1 of each archetype increases the group's DPS by 1% just for having it around. Unless an archetype is so bad that it literally drags down the entire party's group more than it merely existing raises the party's DPS collectively, then you will see every group running it. And a class would have to be pretty bad considering 1% represents something like 750 DPS by itself collectively to the group.

    And as far as I can tell, Dancer, arguably the worst class in the game, isn't bad enough to justify ignoring them in favor of a slightly more optimal comp because of that 1% DPS increase it brings just by existing. The same increase BLM brings, SAM brings, GNB brings, and WHM, just for existing.

    They changed the group buff to encourage diversity, and while classes certainly need help, that 1% collectively is still huge.
    Just to emphasise how horrendous job balance is on the DPS side of things. The current top speed kill for Titan had 92,000 total rDPS. 1% of that is 920. Black Mage, currently, does 1,600 more rDPS than Machinist. In fact, the Black Mage in this log only parsed 76% yet contributed 550 more rDPS than the 99% Bard. Pragmatically speaking, it is straight up better to bring two Black Mages than any of the Range.

    Now I don't say this to support locking out the Range. Frankly, I want it seen because I want to hope the dev team realizes how bad things are.

    Quote Originally Posted by IruruCece View Post
    Never, ever, ever give the time of day to players of this game that lock out specific jobs. Unless you are absolutely pushing the envelope in terms of speed, you and the vast majority of people who play this game are very unlikely to be in a position where min-maxing party composition to this extent actually means anything.

    I would rather play with people who are competent at whatever their preferred job is, and have a decent attitude while playing. Competence and a willingness to learn means far more than just having the right composition for 99.999999999999999999999 percent of the time.
    Normally, I would agree. I still do... but dismissing this as merely ignorant players falling for the "meta" disregards how bad things actually are. A group running DRG/MNK/BLM/BRD can afford more mistakes than a group running SAM/DNC/MCH/SMN. Look at my reply above. A 76% Black Mage beat a 99% Bard, and by no small margin. That is absolutely absurd.
    (5)
    Last edited by ForteNightshade; 08-31-2019 at 07:12 PM.

  4. #4
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Taranok View Post
    There will always, always be at least 1 viable class from every archetype, because having 1 of each archetype increases the group's DPS by 1% just for having it around. Unless an archetype is so bad that it literally drags down the entire party's group more than it merely existing raises the party's DPS collectively, then you will see every group running it. And a class would have to be pretty bad considering 1% represents something like 750 DPS by itself collectively to the group.

    And as far as I can tell, Dancer, arguably the worst class in the game, isn't bad enough to justify ignoring them in favor of a slightly more optimal comp because of that 1% DPS increase it brings just by existing. The same increase BLM brings, SAM brings, GNB brings, and WHM, just for existing.

    They changed the group buff to encourage diversity, and while classes certainly need help, that 1% collectively is still huge.
    Except why get a 1% buff that gives 750 dps when you can bring an equally geared and skilled black mage and gain 2000+ dps
    (8)

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