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  1. #11
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Siete View Post
    Ohboy
    But I really wonder, every other class I played felt different and brought new tools to the gameplay and the basic rotation. Except Ninja, Ninja is purely long cooldowns and then you're back to rogue for 20 seconds and you're a Ninja for 1 second every 20 seconds until you get the 60-100-120 cooldowns again.
    You would be surprised. I'm not a Ninja main persay so I'm sorry if what I say verbally hurts Nin mains. But lets say you're doing a dungeon pull, you'll already have hyo set up, hide and refresh for ninjutsu, most likely use doton after. You still got two charges of Kassatu so you'll blow through both for two Goka, (which should realistically be like 3 seconds per jutsu).Then go into TCJ-Fuma-Ka-Sui, then you'd mesui to get back some ninki. , then you'll aoe combo into getting hellfrog or you may already have it by now.

    During that time you'll get back your ninjutsu's pretty quick since the cooldown is generally around 2 seconds for each and TCJ/Kassatsu are gradually going down too.
    (2)

  2. #12
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by ReiMakoto View Post
    Youre only playing with a small toolkit of ninja currently at level 50, you have access to more ninja like abilities more frequently as you level up with more frequent ninjutsu uses now that kassatsu is only a 60s cooldown, with Bhavacakra coming up fairly frequently. Also Ninjutsu every 20s maximum isn't actually that bad when you compare to like dragoon which only jumps every 30
    But I've seen the rest of the toolkit, all long CDs.
    DRG has Rip and Tear and Fang and Claw every 5 secs apart from the jumps, tho?
    (0)

  3. #13
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Siete View Post
    But I've seen the rest of the toolkit, all long CDs.
    DRG has Rip and Tear and Fang and Claw every 5 secs apart from the jumps, tho?
    I dunno what you mean by rip and tear, but Fang and Claw and Wheeling thrust can only be done after 3 gcds, theyre just regular combo skills. Im just struggling to understand your argument when ninjas ninjustsu is very commonly used (every 20s, or less thanks to TCJ and Kassatsu) and as well as commonly used Bhava which is a ninja like move. All Jobs have long cooldowns on their shit, not just ninja
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  4. #14
    Player
    Rayo's Avatar
    Join Date
    Dec 2017
    Location
    Limsa Lominsa
    Posts
    126
    Character
    Rayo Seibold
    World
    Siren
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Siete View Post
    But I've seen the rest of the toolkit, all long CDs.
    DRG has Rip and Tear and Fang and Claw every 5 secs apart from the jumps, tho?
    1st off: NIN's Extra Mudra abilities also act as Mudra resets, so you can skip the cooldown by using said skills, a feature I don't think much jobs have

    2nd: DRG's Fang and Claw is a Combo ender that can only be used after your 3rd or 4th combo action. Also by that logic NIN's Armor Crush is a NIN action which means you'll be using a NIN action every few seconds

    3rd: Seeing/knowing a toolkit and using the toolkit are two very different things

    4th: DRG's Rip and Tear? isn't that GNB stuff
    (0)
    Just putting my 2 cents in this coin operated opinion machine

  5. #15
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Rayo View Post
    1st off: NIN's Extra Mudra abilities also act as Mudra resets, so you can skip the cooldown by using said skills, a feature I don't think much jobs have

    2nd: DRG's Fang and Claw is a Combo ender that can only be used after your 3rd or 4th combo action. Also by that logic NIN's Armor Crush is a NIN action which means you'll be using a NIN action every few seconds

    3rd: Seeing/knowing a toolkit and using the toolkit are two very different things

    4th: DRG's Rip and Tear? isn't that GNB stuff
    Got the name's wrong, influenced by one of Doom's best OST name.
    (0)

  6. #16
    Player
    CrashofZenki's Avatar
    Join Date
    Feb 2016
    Posts
    82
    Character
    Ruri Chan
    World
    Twintania
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Noitems View Post
    You would be surprised. I'm not a Ninja main persay so I'm sorry if what I say verbally hurts Nin mains. But lets say you're doing a dungeon pull, you'll already have hyo set up, hide and refresh for ninjutsu, most likely use doton after. You still got two charges of Kassatu so you'll blow through both for two Goka, (which should realistically be like 3 seconds per jutsu).Then go into TCJ-Fuma-Ka-Sui, then you'd mesui to get back some ninki. , then you'll aoe combo into getting hellfrog or you may already have it by now.

    During that time you'll get back your ninjutsu's pretty quick since the cooldown is generally around 2 seconds for each and TCJ/Kassatsu are gradually going down too.
    Huton, run to dungeon pack, hopefully 20 seconds has passed. Use Doton while quickly using Hide to reset mudra. continue with Katon > Kassats > kassats > Ten-Chi-Jin. Thats.... 7 Ninjutsus back to back within a small amount of time. Very fun, big burst.
    (2)

  7. #17
    Player
    ChrisRPh's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Keiko Kitagawa
    World
    Cactuar
    Main Class
    Marauder Lv 73
    This applies to all jobs, but without being level 80, you just can't possibly understand the complexity of Ninja. You're just seeing small snapshots of abilities, but when you hit 80, you'll get a full kit to work with... until then, I'd advise to withhold judgement. If you still feel the same way after 80, then it's a discussion worth having.
    (0)

  8. #18
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Ninjutsus have a lot of problems with them, including but not limited to: Cooldown starts at the end, not the beginning when the first mudra is cast, they're easy to mess up, the timing can get wonky, cooldown-gated cooldown (Suiton->Trick Attack), lag intolerance, GCD clipping, and so forth. But the one thing most NIN will agree on is that they're fun despite their flaws and a core part of class identity.

    I want to see Ninjutsu massively overhauled simply because of the lag intolerance aspect, but I still believe it's a core part of class identity that, no matter what is done, should be preserved as best as practical while still finding a way to deal with the lag issues.

    And yeah, Ninja has a lot of issues right now, but the class is incredibly complex and frenetic. IIRC it's the busiest job in terms of raw button strokes, and is up there with the busiest if you're like me and treat an entire 4-button press for suiton as being 1 singular action instead of 4 separate actions (I know, I'm crazy). It has a lot to worry about and is going to get something somewhat major done to it to help with this aspect in 5.1 iirc.
    (0)

  9. #19
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Something else I think would make ninjutsu less clunky would be making the game "lock in" whatever jutsu you've used last so you can use it repeatedly without needing to redo the inputs.

    This would mostly help with Raiton and Hyoton as those are the only ones we're generally going to be using multiple times in a row.
    (0)

  10. #20
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    One thing I'd like to see with Ninjutsu is forcing all of them to have only one set of symbols, and then increasing the number of jutsus available for usage.

    For example, if every jutsu had a unique pattern to it, we could go from 9 to 19 different jutsus. If you throw in duplicate symbols (for example, Ten-Ten-Chi), you can have up to 39 different ninjutsus to use. Should SE go that route, then we absolutely need a UI showing what we're building (as that information is critical for this kind of system), and they need to realign the jutsus so that the mudras form something akin to a language (first one indicates if it's a buff/debuff, single target attack, or ranged attack, etc).

    The advantage of having that amount of complexity in the class is that it keeps the number of skills outside of the ninjutsu system rather small comparatively, but also lets SE really leverage the system to create a more high skill cap class which makes NIN more interesting as there needs to be at least one class where being skilled should make all the difference in the world.
    (0)

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