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  1. #1
    Player
    CrashofZenki's Avatar
    Join Date
    Feb 2016
    Posts
    82
    Character
    Ruri Chan
    World
    Twintania
    Main Class
    Ninja Lv 80

    5.08 Patch - DPS still not balanced.

    So after the recent cnages of SAM, SMN and NIN, we see that the gap is still too big from the top 3 (MNK,BLM and DRG) than the other DPS.

    The amount of potencies that SAM and NIN got, and yet we have a huge gap in damage tells us a couple of things.

    1. Dev team doesnt try out their patches.
    2. There are still a lot of potency missing on SAM and NIN compaired to the other Melee DPS. Looks like NIN is getting a range tax for some reason?
    3. Its still better to take a MNK/DRG over SAM on any given time, as well as taking anything over a NIN except for DNC at the moment which means I suspect we also need buffs on DNC.

    Cut off a couple of damage percentages of DRG (about 2%), a bit more on BLM and MNK (3%) and boost every other job's damage percentage by about 5% (RDM, SMN, MCH, BRD, SMN, NIN) and about 6% on DNC.
    (5)
    Last edited by CrashofZenki; 08-30-2019 at 09:41 PM.

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think it's more that they legitimately don't care about things being perfectly balanced; just balanced enough that people won't feel like they're being hindered by bringing a certain class.
    (4)

  3. #3
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    This isn't the final patch, it's the band-aid patch...
    (16)

  4. #4
    Player
    Noitems's Avatar
    Join Date
    Aug 2018
    Location
    New Gridania
    Posts
    926
    Character
    Noitems Ever
    World
    Goblin
    Main Class
    Gunbreaker Lv 100
    This patch isn't an end all be all. It's just a rush fix like the one in 4.5 was with potency changes and some minor adjustments.

    The bigger changes will happen in 5.1 since that's where we get the higher tier content like the first Ultimate.

    Even in the last PLL Yoshi-p stated the team was looking at Trick Attack specifically yet in this patch nothing was changed. Expect those detrimental ones to affect jobs when 5.1 drops.
    (2)

  5. #5
    Player
    Chimiko's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Chimiko Moonwalker
    World
    Zodiark
    Main Class
    Arcanist Lv 70
    The problem is that they bandaided the wrong arm. The other arm is still bleeding. There is no point in band aiding jobs if it dosent really make a difference. Sam got a 2.9% dmg buff. That dosent even let us compete with drgs
    I mean I was expecting atleast a 5% buff. Then maybe nerf it slightly in 5.1. Cause this patch changed absolutely nothing. The buffs dosent make sense if it still don't change anything.
    (2)

  6. #6
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CrashofZenki View Post

    Cut off a couple of damage percentages of DRG (about 2%), a bit more on BLM and MNK (3%) and boost every other job's damage percentage by about 5% (RDM, SMN, MCH, BRD, SMN, NIN) and about 6% on DNC.
    You do realize this is the problem right? This haphazard way of buffing the weakest and nerfing the strongest. Nothing gets fixed in this case, the situation just switches to the other side. It would be best to buff the jobs that need it till they perform as well as the top, or just nerf the top while not buffing the bottom, just one of these options not both.
    (16)

  7. #7
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CrashofZenki View Post
    3. Its still better to take a MNK/DRG over SAM on any given time, as well as taking anything over a NIN except for DNC at the moment which means I suspect we also need buffs on DNC.
    Since you keep prattling this nonsense, I am going to be blunt. Your bias is showing. Ninjas have already uploaded logs and are pulling within 350 rDPS of Dragoon. They are absolutely crushing the Range, Red Mage and Summoner now. Top five Ninjas in E2S are all above 15,000 rDPS with the highest reaching 15,311. The highest ranked Summoner is pulling 14,634. Bear in mind, this is only after a single day. Ninja numbers will likely keep climbing now that people are actually playing and gearing it. Conversely, the highest ranked Dragoon is 15,791.

    So please tell me how Ninja is worse than every other job except Dancer when in literally one day, it stomped on the remaining four by 700 rDPS?

    Now I do agree there is a LOT of work in regards to balancing. But being pointlessly hyperbolic like this will not help.

    Quote Originally Posted by KageTokage View Post
    I think it's more that they legitimately don't care about things being perfectly balanced; just balanced enough that people won't feel like they're being hindered by bringing a certain class.
    To be fair, job balance in ShB has been horrendous. Red Mage, for example, is arguably a hindrance. Black Mage is doing almost 2,000 more rDPS, which is downright embarrassing. This means a good Black Mage could literally AFK for 30 seconds and still easily beat a Red Mage at 95%
    (27)
    Last edited by ForteNightshade; 08-30-2019 at 10:43 PM.

  8. #8
    Player
    CrashofZenki's Avatar
    Join Date
    Feb 2016
    Posts
    82
    Character
    Ruri Chan
    World
    Twintania
    Main Class
    Ninja Lv 80
    Quote Originally Posted by ForteNightshade View Post
    Since you keep prattling this nonsense, I am going to be blunt. Your bias is showing. Ninjas have already uploaded logs and are pulling within 350 rDPS of Dragoon. They are absolutely crushing the Range, Red Mage and Summoner now. Top five Ninjas in E2S are all above 15,000 rDPS with the highest reaching 15,311. The highest ranked Summoner is pulling 14,634. Bear in mind, this is only after a single day. Ninja numbers will likely keep climbing now that people are actually playing and gearing it. Conversely, the highest ranked Dragoon is 15,791.

    So please tell me how Ninja is worse than every other job except Dancer when in literally one day, it stomped on the remaining four by 700 rDPS?

    Now I do agree there is a LOT of work in regards to balancing. But being pointlessly hyperbolic like this will not help.



    To be fair, job balance in ShB has been horrendous. Red Mage, for example, is arguably a hindrance. Black Mage is doing almost 2,000 more rDPS, which is downright embarrassing. This means a good Black Mage could literally AFK for 30 seconds and still easily beat a Red Mage at 95%
    You wanted a reason to why, do refrain from calling me biased tho.

    Uptime difference is the reason. Having a ranged is safer in terms of uptime and survivability looking at their free movement without punishing their dps. NINs still need a lot more variables to be considered taken instead of a physical ranged.

    NIN:
    1. melee range/positionals
    2. timed casts and imobility from Ten-Chi-Jin
    3. hugely affected by the performance of the other 7 players in the party when using TA.
    4. Does less rDPS than the other Melees.

    Physical Ranged:
    1. Personal Performance.
    (Only for DNC) 2. performance of the other 7 players in the party.
    (0)

  9. #9
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CrashofZenki View Post
    You wanted a reason to why, do refrain from calling me biased tho.

    Uptime difference is the reason. Having a ranged is safer in terms of uptime and survivability looking at their free movement without punishing their dps. NINs still need a lot more variables to be considered taken instead of a physical ranged.

    NIN:
    1. melee range/positionals
    2. timed casts and imobility from Ten-Chi-Jin
    3. hugely affected by the performance of the other 7 players in the party when using TA.
    4. Does less rDPS than the other Melees.

    Physical Ranged:
    1. Personal Performance.
    (Only for DNC) 2. performance of the other 7 players in the party.
    I am calling you bias because you're completely ignoring facts to maintain this ridiculous idea Ninja is somehow still the second worst job in the game from a damage perspective. Those numbers I posted account for everything you listed. That 15,311 Ninja? Yeah, they used TCJ five times. Likewise, you cannot argue positionals or uptime when every melee DPS deals with this. Those two aside, Ninja will always be dependent on the party because of Trick. If they balance Trick with the assumption you have awful players, good players reap the benefits and suddenly Ninja becomes the best melee bar none. Doing less rDPS isn't holding it back though. Dragoon does less than Monk yet its overwhelmingly more popular. All that's holding Ninja back now is clipping issues caused by far too much double weaving, mudras and TCJ. Considering 5.1 is supposedly going to address this, Ninja's damage could very likely jump higher.

    Regardless, none of what you said defends the absurd notion Ninja is weaker than any of the Range, Red Mage and Summoner. Which was the crux of my argument. You're overreacting.
    (9)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #10
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by CrashofZenki View Post
    Ranged:
    1. Personal Performance.
    (Only for DNC) 2. performance of the other 7 players in the party.
    Btw Everything you listed for nin apart from trick attack would be classed as personal performance just saying.

    This here is why i think you do not have as good a grasp on the situation, DNC/BRD have more to this,
    BRD- Battle Voice based on other 7 party members
    BRD- Minne requires target + healer to be useful
    DNC- Requires partner to be competent for 2 separate buffs, 1 of which personally affects DNC's dps severely(Espirit/standard)
    DNC- Requires melee range(the only physical range class that is mandatory to be up close for a rotation)
    DNC- Curing Waltz requires good positioning on you + partner (can save lives/help healers potentially use 1 less gcd)
    DNC- Improvisation requires no movement during downtime (you going optimal use during Mealstrom in E3S) and requires your other 7 members in party to get benefit +healers to use healing for the healing buff you know during downtime :P

    All 3 physical range if partnered with another
    -Timing Samba/Tactician/Troubadour to not overlap

    And guess what all do far less rdps than any melee now by too great a number, the mobility should have a tax to it but no more than 200dps between them and lowest melee not the absurd amount it is now let alone the difference between blm/mnk, poor rdm/smn their raise tax is also way too steep right now.
    (5)
    Last edited by Crushnight; 08-31-2019 at 12:58 AM.
    Guy butt is best butt <3

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