Quote Originally Posted by Lastelli View Post
Because the alternative is much worse. If you don't give double melee comp a slight advantage in terms of rDPS, triple ranged comp automatically becomes better in any possible scenario. This means 3 out of 6 jobs (1/2) would be guaranteed a spot, while 4 jobs would be left fighting for the last spot. Not even mentioning the fact that the 6 ranged dps jobs only have 2 different gear sets (casting and aiming), allowing a player maining one of those to freely switch to a different one. This would just make melee jobs redundant and not desirable at all and investing resources into gearing them a very risky choice. Finally, I like symmetry so a like having 4 melee jobs and 4 ranged jobs in a full party :P (and you can bet that 6.0 will give us a new melee dps)
I'd much prefer if that 4th job spot didn't really matter much.

Leaving a 1k dps difference between a melee job and a ranged job doesn't address the current issue with ranged jobs at the moment.

That issue being that a crappy melee player is worth more than an amazing ranged dps player, and that to me is utter BS