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  1. #31
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Vendalwind View Post
    Also original design is clear and originql developer intent is absolutely still a factor. Its similar to the line: it it aint broke dont fix it. And the original design has created the fight design we have now with often 4 melee slots for mechanics being optimal and two of them taken for tanks.
    doesn't change that original design was made with exactly 8 classes in mind, gave us things like the healer situation that still haunts them till today does in no way account for changed class distributions, allready has changed in many different aspects concerning the game and just because a system is running it doesn't mean it can't be improved, this isn't about fixing what aint broke, its about adapting to a changed situation, something mmo's do all the time.

    edit:
    Quote Originally Posted by Lastelli View Post
    Because the alternative is much worse. If you don't give double melee comp a slight advantage in terms of rDPS, triple ranged comp automatically becomes better in any possible scenario. This means 3 out of 6 jobs (1/2) would be guaranteed a spot, while 4 jobs would be left fighting for the last spot.
    the current raid design only gives work for 2 ranges, a third range would stand in melee range and do exactly what a melee does, while that would indeed not hurt it would also not help in the slightest, if you think having 3 ranges would be superior for things like moving away with flares than thats the kind of mechanik where melees in fact allready do some dps extra to compensate them for, but with "some" i mean like 100, not 1000. Only situation where a 3rd range would be better were if one of the ranged died and the third could take his part, but in that case one may just aswell argue that a melee is better when raidwide aoe goes out as they have more hp and def and so are less likely to die do to missing a heal or failing a mechanic that does damage in the "that can definately kill you but maybe you'll get lucky and survive" range

    Quote Originally Posted by Lastelli View Post
    Not even mentioning the fact that the 6 ranged dps jobs only have 2 different gear sets (casting and aiming), allowing a player maining one of those to freely switch to a different one. This would just make melee jobs redundant and not desirable at all and investing resources into gearing them a very risky choice.
    great, so your advice is to simply level multiple casting an aiming classes and learning how to play all of them so you can freely switch, doesn't matter what you want to play ? cause in that case i've got a great idea for you, level yourself one of these oh so great ranged dps and just play them all the time and be happy, i mean theres no reason anyone should be able to play a certain job as we can all just change jobs to solve being undesired
    (2)
    Last edited by Akiudo; 09-10-2019 at 05:18 AM.