Quote Originally Posted by Lastelli View Post

This ensures that a standard comp with 2 melee, 1 caster and 1 ranged is the optimal one.
this is one thing i allways find interesting, obviously it is like that right now, and actually has been since like forever, but realistically, why SHOULD double melee be encouraged ? i get why you should encourage at least one of every role, and while i personally think (for easier balancing in a diversity sense) they should just throw caster and physical ranged together at least for now thats obviously not the intent with the different role bonus and all, but...

Why, if square allready gives you incentive to have 1/1/1 should they actually encouraged people to fill the last slot with one of 3 classes (the remaining melee) while leaving 4 other classes (the remaining ranged/casters) to their own devices ? every statement about raidbuffs and utility and what not from them is basically "we want to move away from the meta" so why actively encourage that a minority of classes gets the majority of spots ?