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  1. #221
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Dogempire View Post
    Nobody cares about the lower percentiles.

    I don't think anyone in the history of this game has ever unironically complained about ice mages doing more dps than an emote spamming samurai with various macros with attached sound effects for each skill they use.

    1700 dps is a HUGE difference, it's literally the dps clear requirement +200 dps going from E2S to E3S, and 85% of the dps requirement jump from E3S to E4S assuming you get the slow instance.

    ONE class is all it takes to push your party dps over the enrage timer's dps reqirement. Not two classes, not three, ONE.
    Nobody cares because it discredits their entire argument. Fair enough I suppose.

    That's OK. It's only been what 6 weeks or so since savage released? How much of the community has even cleared or attempting savage? Half? A third? A quarter?

    I'm no more stubborn than anyone else. If you don't agree then you don't agree, doesn't change a thing.
    (0)

  2. #222
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Nobody cares because it discredits their entire argument. Fair enough I suppose.

    That's OK. It's only been what 6 weeks or so since savage released? How much of the community has even cleared or attempting savage? Half? A third? A quarter?

    I'm no more stubborn than anyone else. If you don't agree then you don't agree, doesn't change a thing.
    Does it ever get tiresome building all these strawmen?

    You don't balance around lower tier parses because people aren't playing the jobs to their potential. Therefore, the data will be misleading at best or flat out useless. Look at say, 50%, and you'll see Black Mages dropping Eno-chan; Dragoons overcapping their Eyes; Monks losing Greased Lightning, and etc. All of this makes the data pointless. Hence why you look at the higher end percentiles where these mistakes won't occur. This gives a far more accurate indication of what the actual strengths and weaknesses of each job is.

    As for clear rates. Enough people have cleared the statistics average out. It won't make a difference if we evaluate now or two months from now. Red Mages aren't suddenly go up by a 1,000 DPS. In fact, the gap is likely to widen—and the stigma increase when Ultimate comes out.
    (9)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #223
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    As others have stated where exactly did SE say they were addressing for example RM basically being weak AF?
    They have not nor will they touch it until probably mid expansion or a few patches in. History repeats itself here....
    (2)

  4. #224
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Does it ever get tiresome building all these strawmen?

    You don't balance around lower tier parses because people aren't playing the jobs to their potential. Therefore, the data will be misleading at best or flat out useless. Look at say, 50%, and you'll see Black Mages dropping Eno-chan; Dragoons overcapping their Eyes; Monks losing Greased Lightning, and etc. All of this makes the data pointless. Hence why you look at the higher end percentiles where these mistakes won't occur. This gives a far more accurate indication of what the actual strengths and weaknesses of each job is.

    As for clear rates. Enough people have cleared the statistics average out. It won't make a difference if we evaluate now or two months from now. Red Mages aren't suddenly go up by a 1,000 DPS. In fact, the gap is likely to widen—and the stigma increase when Ultimate comes out.
    And judging only the higher end parses of groups which have been collecting gear and optimizing over the last 6 weeks, compared to the more casual base which doesn't care about "the meta" is indicative of.. what exactly?

    I did some napkin math and will semi-concede on the disparity. At 25% percentile, which I know from previous investigations is about the bare minimum you can have as a group to clear content (I wondered in previous raid tiers whether a group of all grays could meet dps checks, they can't), the bottom 8 jobs (2 melee, 1 caster, 1 ranged) is about 500 dps short of meeting enrage on e1s, compared to the highest combination which is 2500 over the check.

    So does that mean that they should be given a free pass for poor play? I don't really think so. Someone needs to step up above the bare minimum, preferably all of them. Additionally, perhaps the top 4 actually need to be nerfed a bit, compared to the bottom 4 being bumped up, because for the most part people would rather take a hand out instead of trying harder.

    Bottom line is this. If you're a good player than it doesn't really matter what job you play, you can find a group and clear the content. Short of that all you're doing is looking for an excuse to justify either your lack of ability, the lack of ability of your group, or anything else in between - rather than looking at yourself. That doesn't mean SE shouldn't do anything, as I've stated repeatedly in my posts, but there are 2 sides to every story. If you can't complete the content it's not your job, or combination of jobs in your group. It's you.
    (0)
    Last edited by whiskeybravo; 09-07-2019 at 04:07 AM.

  5. #225
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SaitoHikari View Post
    Y
    One may think this mean-spirited to point this out, but I was always a firm believer in that it is foolhardy to insert oneself into a serious discussion if you either lack the experience and/or simply have no reason to care about what the other side has to say.
    And if we did have those lower jobs, -but no one died- we probably would have killed it too. Or if we had a little more tank damage. Or if the healer didn't die at the last minute of the fight. Context is important.

    You're right in that it doesn't really harm me if the average player gets a boost, but seeing as I rather like playing multiple jobs, does that mean I don't get a say in the direction their adjustments should take?

    Just because I don't "main" them, as if maining a job was ever a qualifier other than "I play it more than other jobs".

    If the job doesn't interest me, I don't play it. It could be the strongest job in the game, but you get rid of something I find intrinsically interesting about it (Tornado kick monk, hey), it's on the shelf. Calling out the choice of job I've had since ARR that I've played in every content I could that I've unluckily been cast as the sudden big bad atop the pyramid despite none of my opinions about how job adjustment should happen ever changing due to my own sudden placement in the overall scheme of things says more about you.

    Which is a shame. I've really enjoyed reading your take on things.
    (0)

  6. #226
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Nobody cares because it discredits their entire argument. Fair enough I suppose.

    That's OK. It's only been what 6 weeks or so since savage released? How much of the community has even cleared or attempting savage? Half? A third? A quarter?

    I'm no more stubborn than anyone else. If you don't agree then you don't agree, doesn't change a thing.
    So let me get this straight.

    You think that people who can't even maintain a proper rotation are a perfectly viable metric for job balance, and that it would be perfectly viable to choose which jobs need buffs and nerfs based off of the most incompetent players? Because that's the point you seem to be making and defending.
    (4)

    Watching forum drama be like

  7. #227
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    Quote Originally Posted by CrashofZenki View Post
    Cut off a couple of damage percentages of DRG (about 2%), a bit more on BLM and MNK (3%) and boost every other job's damage percentage by about 5% (RDM, SMN, MCH, BRD, SMN, NIN) and about 6% on DNC.
    No. At least for BLM. I find it funny that BLM got dumped on so bad last expac when 'Utility' was coin of the realm but now that it's meta, the complaint is that it's too powerful.

    That's the point. Its the glass cannon. Always has been.

    It's drawback will always be spell speed, lack of maneuverability, and its squish factor. All of these things are factored in for 'balacing.' Having a potency buff on a power-class with one of the steepest learning curves, along with its many built-in drawbacks means very little in the great scheme of things. Sure we got tools now to help with some of our worst problems, but those who jumped on the BLM wagon just for the sake of being meta is finding out the hard way that those numbers mean very little unless you A) play the class well and B) have a good grasp of the content. Which is a very basic requirement for pretty much all end-game content; regardless of class.

    BLM doesn't need a nerf. It needs competency training. In inexperienced hands its a mediocre class--only in experienced hands does it shine and not any brighter than it should.
    (0)

  8. #228
    Player
    whiskeybravo's Avatar
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    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Dogempire View Post
    So let me get this straight.

    You think that people who can't even maintain a proper rotation are a perfectly viable metric for job balance, and that it would be perfectly viable to choose which jobs need buffs and nerfs based off of the most incompetent players? Because that's the point you seem to be making and defending.
    It's called "not looking at a single data set on which to base my assumptions". There are as many intricacies as there are generalizations, and the intricacies are what I've repeatedly brought up my posts because for the most part people seem to only want to cling to a generalization or 2 and throw the rest out.
    (0)

  9. #229
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kabooa View Post
    And if we did have those lower jobs, -but no one died- we probably would have killed it too. Or if we had a little more tank damage. Or if the healer didn't die at the last minute of the fight. Context is important.
    You know what also is important? Comparing exact scenarios. Your argument is that other comps have to play perfectly in order to clear while your top 5 comp gets away with mistakes. That's what you consider balanced? The fact is that if the exact same scenario that lead to your clear would have had any job changed for the less favorable ones you wouldn't have cleared. 8 jobs performing exactly the same way, doing exactly the same mistakes, and you can either clear with seconds to spare, or not clear at all if were to switch BLM with RDM.

    Why they say you shouldn't get a veto for this: because you're not the one being negatively affected by this. You could at least recognize that and walk away, or try to see the point of view of the people affected and offer your insight with that in mind.
    (7)

  10. #230
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kabooa View Post
    And if we did have those lower jobs, -but no one died- we probably would have killed it too. Or if we had a little more tank damage. Or if the healer didn't die at the last minute of the fight. Context is important.
    Yes. Re-read what you said. Repeatedly.

    The context is that your party comp afforded you more mistakes. That's one of the biggest arguments in favor of this thread's existence.

    I think one of the major draws to this game's endgame before was that numbers were so crunched down and classes were so finely balanced that people could absolutely argue skill level was a bigger factor over class composition in determining clear rates. The uproar is so loud now because the balance has tipped to a point where for the first time in a long while, we can no longer definitively say that.

    The current state of the balance has shifted in favor of class composition, a problem that plagues many other MMOs that a good number of people in this thread likely migrated from. Even though skill level is still more important, the very threat of class composition overtaking personal skill level scares people, and most people obviously don't want this spiral out of control when there's absolutely nothing good about it for the long term health of the game. Especially in a vertical gearing progression MMO such as this one, where there's only three major pillars that contribute to your personal performance - skill level, gear item level, and class. All of that is compounded by the devs being historically slow to address the concerns of some of the classes that were in trouble last expansion. Even for the short term, there's the consideration that a new Ultimate is around the corner on top of that.

    Do people here want another story? One of my static members played Dancer throughout this raid tier, but switched to a minimum ilvl Monk for E4S. So he's got a wall of 85-95 percentiles from 1-3 on Dancer, and then an 8 for Monk in E4S. He tells the rest of us that his Monk still consistently did an average of 200 more rdps than his geared Dancer at each major checkpoint during the fight (and the gap I imagine is only going to increase, as the monk fists dropped last week).

    On a side note, I don't extensively play caster, but I'm still of the opinion that the raise tax on RDM and SMN is a slightly bigger problem than the situation with the three ranged classes. Of course, all these issues should be addressed at once, but the raise tax is more problematic from a design standpoint because - as I've said elsewhere - the whole party already gets taxed from someone dying in the first place, placing such a heavy tax on the two casters for simply possessing a skill (that's usually used by the healers first) that might reverse one wipe into a clear out of many dozens of failed pulls is absurd from a logic standpoint. There should still be a tax, or else who would take BLM - but it should not be as wide as a 1k DPS difference.

    But that's probably the big difference between you and me. My interest in this argument is from the standpoint of a designer. If you came in here with an actual purpose, then enlighten us: What, exactly, should be done about the current state of the balance?
    (13)
    Last edited by SaitoHikari; 09-07-2019 at 05:49 AM.
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

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