Quote Originally Posted by Kieren-Dohla View Post
Jobs can be more interesting to play if they have some even minor support vs worrying about dps for savage which I don't even do. Otherwise we can just strip everything down, have the same basic structure, kept the jobs 100% focused on their main purpose and have them be boring.
By that logic, wouldn't item based raise make more jobs interesting to play by adding an extra support function to all of them? SMN/RDM wouldn't lose their ability to raise either, it would just switch from a spell to an item cast and couldn't be swifted. All while allowing better rdps balancing. You don't really need support abilities in specific to have unique and interesting classes. At least all the ranged classes and casters play very differently in my opinion, just by the virtue of differences in their rotations.