Quote Originally Posted by HyoMinPark View Post

The more “selfish” DPS jobs should always deal more personal damage and have slightly higher raid contributions compared to the jobs that bring utility. With it being the other way around, why would one bring the selfish job to an optimized setting over a job that buffs the party? This has been seen numerous times in this game’s past: starting from Creator in Patch 3.4, when DRG/NIN/BRD/MCH absolutely dominated and casters were pushed aside until Patch 4.1 when the developers broke SMN. It took until Alphascape for BLM to finally wiggle its way into speedkills and optimized settings as well.
Im assuming raid contributions mean rdps? In which case it shouldnt. For classes like NIN and DRG who only have dps enhancing utility, their pdps being lower than a selfish dps makes sense but since all they bring is dps enhancing, their rdps should make up the difference, and even scale a little more. If a DRG does 14k pdps vs SAM 15k and the dragoon brings 500 rdps for its utility, you may as well take two SAMs.

On the opposite, taking two DRG should be less rdps than bringing a SAM +DRG. Because while SAM only brings high pdps, it synergizes more with the dps utility DRG has.

Im not sure about mnks placement in terms of pdps vs rdps. But DRG and NIN while should have lower pdps, if their total rdps doesnt at least beat pdps of the other melee, the utility isnt worth anything.