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  1. #1
    Player
    Warkupo's Avatar
    Join Date
    Sep 2011
    Posts
    90
    Character
    Akos Talon
    World
    Mateus
    Main Class
    Paladin Lv 90
    It's not wrong to point out the philosophy or why some jobs have higher DPS than other jobs, but if we're going for balance we should still see logs where they all have similar DPS to each other. Until that happens the balance is off, even if the design philosophy is being upheld.

    There's a spot where ranged DPS' up-time should match with melee DPS need to disengage. It doesn't seem as if we are there yet.

    I think RDM suffers too much from having the team utility that it has, even though it already has to sacrifice its DPS to utilize that utility. It feels like we get punished twice, really. I'd really hate to see RDM lose that utility as its' a major point for why I enjoy them, and instead I'd rather see other DPS gain similar utility options.
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    Last edited by Warkupo; 08-31-2019 at 05:46 PM.