With this I agree 100%Scholar and healers in general need to have their secondary identity expanded on.
WHM needs to weave damage and healing better and have more abilities that combine both aspects. WHM is the damager of the three. No utility but enormous personal dps.
SCH should be the debuffing/enfeebling healer. Tactically use aetherflow to inflict potent debuffs to reduce damage done or increase damage taken. Then use the subsequent Fairy gauge generated to use the oCDs.
AST needs new ways to manipulate its buffs. Extend, spread or increase their potency.
Essentially, since healing/dps identities seem to be homogenized the devs should expand on the secondary support aspects of each job.
More than asking for stuff to make dungeons more fun, healers do need an identity, not only sch but all of them
Imagine a very responsive Fairy that would cast Lustrate, Indomitability or Sacred Soil using Fairy Gauge rather than AF. You could have her on two modes, either on your shoulder wich would essentially mean she'd cast things point blank around your character, or an "Away/placement".
Meanwhile the SCH would use AF to inflict deprotect, meltdown, virus to compensate for its comparatively weaker offensive damaging nukes.
That would actually be neat I'd like to see it myself, but I honestly doubt it'll happen, given how much effort it would take on SE's end and given their track record of "effort" on healers, well, that sort of speaks for itself I believe.Imagine a very responsive Fairy that would cast Lustrate, Indomitability or Sacred Soil using Fairy Gauge rather than AF. You could have her on two modes, either on your shoulder wich would essentially mean she'd cast things point blank around your character, or an "Away/placement".
Meanwhile the SCH would use AF to inflict deprotect, meltdown, virus to compensate for its comparatively weaker offensive damaging nukes.
thats exactly how i picture the scholar using his fairies.Imagine a very responsive Fairy that would cast Lustrate, Indomitability or Sacred Soil using Fairy Gauge rather than AF. You could have her on two modes, either on your shoulder wich would essentially mean she'd cast things point blank around your character, or an "Away/placement".
Meanwhile the SCH would use AF to inflict deprotect, meltdown, virus to compensate for its comparatively weaker offensive damaging nukes.
fairy will be able to follow someone and scholar can be further in a safe spot ordering her while he does something else like dps or heal someone else.
sad this isn't the case![]()
The most annoying things (QoL point of view) are :
- Fairy abilities took to long to be apply on the team. It should be instant.
- Summon Seraph should apply the 1st Consolation and the last if not used before while disappearing.
- Seraph appearing and disappearing shouldn't cancel any other abilities of Eos/Seraph.
- When Eos reappear after Dissipate or Seraph, her position should be the same if it was fixed, and not apply "follow you" by default.
Okay. I played MCH in expert, while not 10/10 most amazing experience in my life, it was loads better than doing it on SCH, because I got to actually press buttons. Not asking for the class to be absolutely amazing and perfect in every piece of content, I just want to do more than spam art of war/broil until I'm completely numb.Excellent. Now do it 30 times so that the same level of repetitiveness starts to take its toll with this other job too.Taking up the same challenge and taking another job in expert. I've done SMN and DNC in expert. Whilst SMN is unintuitive, clunky and has problems of its own, I enjoy the experience, I have way loads more to do versus SCH due to how long its rotation is. And Death flare, Bahamut and Phoenix all feel badass.
It's interesting that you had fun with it. Is it because you've not played this job much and you're engaged in trying to learn it? Because any time I bring a DPS job to a roulette I'm bored out of my mind. It's the exact same thing every run. Almost down to the GCD.
Healer roles, at the very least, have some variability in the amount of damage you must heal, depending on your party.
Yes. As im saying, it has always beimg boring, its too repetitive. I think capping every week is the most tedious thing of this game and thats why I stop doing it after I clear the last savage content.
"Summon Seraph should apply the 1st Consolation and the last if not used before while disappearing."
No this is wrong. Normal healing is stronger thab aoe healing of seraph, is party is full is a waste to use that healing instead of doing it on the tank.
I've done countless level 50 alliance raid roulettes as MCH, well after I had learned its rotation, and after I had gotten it to Max level. While it wasn't the most fun I've ever had, it was more fun than SCH at level 80. Just something as simple as having timers on things like drill, bio blaster, and hotshot/air anchor, a proc when your gauge hits a certain percentage, and trying to get stuff off in wildfire, while all simple things, are enough to keep me engaged, at least for now. You're right, maybe halfway through the expac, and have done every roulette 200+ times, even that will get tiring, but I at least have fun for awhile even doing the simpler things. On SCH I am bored to tears as soon as my first run through. Every dungeon in shadowbringers, when they were all new and sparkly, was boring me because I had nothing to do, the only place I enjoy it at all anymore is Savage, and even that is only because of the way the fights are designed and not scholar itself. I bet if I went in on a class like MCH or SMN I'd be having way more fun than I am on SCH, because at least those classes have somewhere to go after the fight is learned. Shame I signed up into my static as a healer while healers were still fun, so I'm stuck with this for now.Excellent. Now do it 30 times so that the same level of repetitiveness starts to take its toll with this other job too.
It's interesting that you had fun with it. Is it because you've not played this job much and you're engaged in trying to learn it? Because any time I bring a DPS job to a roulette I'm bored out of my mind. It's the exact same thing every run. Almost down to the GCD.
Healer roles, at the very least, have some variability in the amount of damage you must heal, depending on your party.
Should also be noted I did countless roulettes as SCH back in SB as well, after I had hit level cap with it and played it countless times. Sure it wasn't as fun towards the end as I was having at the beginning, but I still found even level 60 dungeons at the very least somewhat engaging, because there was always something to do other than spam 1 button.
Last edited by Billythepancake; 09-06-2019 at 03:59 AM.
I kinda cheated on the challenge. I've played SMN for as long as I've played SCH (since 2.0) and have been a DNC main since I gave up on SCH for 5.0, and I have given SCH a chance in 5.0Excellent. Now do it 30 times so that the same level of repetitiveness starts to take its toll with this other job too.
It's interesting that you had fun with it. Is it because you've not played this job much and you're engaged in trying to learn it? Because any time I bring a DPS job to a roulette I'm bored out of my mind. It's the exact same thing every run. Almost down to the GCD.
Healer roles, at the very least, have some variability in the amount of damage you must heal, depending on your party.
So my verdict is based on having ran them all multiple times through roulette, SMN more so. Sure once you've done a bajillion roulettes they get samey yes and I pace myself or vary what I do day-to-day. Historically it was fine playing a healer, but now it doesn't feel like I'm doing much, at least with other roles I do.
Heck, as I level all roles, I've always varied the job I queue as too. Regardless of this, all jobs still feel engaging, except healers. This is due to the changes making them less so.
But I guess one way you can visualise it, imagine if every time you did a high level dungeon it felt like you were doing Halatali or another lowend dungeon where you have very limited use of your kit. We don't need to use much of ours at all and what we had to fill the gap is at a Satasha level of variety.
still praying for scholar changes here- i still play it, because it was my favorite class, but i'm still pretty put out that i have to look to other classes for enjoyment since they gutted scholar.
yeh i get it, less qq, moar pewpew, but i don't see why i have to accept a butchered class cause lazy/out of touch devs.
/ObligatoryScholarQQSoTheyKnowWeMad
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