
Originally Posted by
DenzelVilliers
I already did that answer, i would prefer first fix the skill issues, after the playstyle. And the playstyle is something that can be requested in general, not individual, like i said all healers are in the same boat about their Damage Skill amount and rotations.
And i don't think SCHs changes are easily or WHM changes are something for the next Expansion. Some examples based on the game right now:
WHM:
- Fluid Aura: 160 Damage Potency ( 1 Lilly Required ), that way you don't have to overheal to build their gauge, a similar issue that SCH had until 5.05, people asked for Energy Drain back and they got, Energy Drain was deleted, Fluid Aura still there.
- Holy and AoE Heals like Medica and Medica II: 2 secs cast time, all healers got 2 secs for the cast while WHM still have 2.5.
- Temperance: 5% Damage Boost, that way WHM get some Utility at same time do not become better than AST on it ( 6% for Divination more ~7 individual cards doing 6%/8% each for the same amount of time ).******
- Presence of Mind AoE Trait: for some Utility as well.*******
****** ( Temperance OR Presence of Mind, don't need to be both, only one ).
That's more than enough to WHM to me, if WHM kit don't have Utility ( like now ) they should be on the top for Healing ( SCH at this moment ) and Damage ( WHM for now ), just like WAR, BLM and SAM usually are, no Utility = more potencies, at SB for example they was the worst for both points, do you agree?.
AST right now:
- Old Cards effect back ( except for Ewer/Spire ).
- Cellestial Opposition: Stun OR 500MP~1000MP regen just like Assize.
Do you aggre?.
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About bring some damage skills back, i do agree, i do want it too, but for all healers not only one especially AoE DoTs what was way handy in Big Pulls. Cleric Stance would be nice as well ( SB Version ).