
Originally Posted by
Tohe-Spidhire
I’m somewhat critical of anyone (incl. the OP) that spends hours clicking on a placard. It’s a game; go do something else, and check back periodically.
That aside, here are my thoughts about a housing system that would work:
1- When existing wards were (say) 90% full, the software would add extra wards.
Describe this as adventurer housing that exists in a quasi-ethereal borderlands, which has a dreamlike quality with borders that are ill-defined.
2- Though when individual plots within a ward occur, houses are “condensed” downward (e.g., house moved from ward 12 down to 5, though on same plot).
Describe this as aether manipulation as dictated by the Elementals to maintain order, or whatever.
3- Charge an orgoing gil fee if you wish to prevent your house from being condensed. And/or have a similar mechanism whereby plots are “tied,” so they move together when condensing is possible.
This fee goes towards the “ward caretaker,” whom will actively meditate in order to maintain a static plot.
4- Eventually, for houses that condense down to ward 1, they no longer need to pay an ongoing gil fee.
5- For apartments, add a terrance where crops can be grown.
6- As a variation of (1), allow ultra-rich players to “take ownship” of a given ward (i.e., pay for the privilege, i.e., massive gil sink), and decorate the framework of the ward as they see fit (i.e., another gil sink).
These wards would be passed over for condensing, making them exclusive wards, desired by players that appreciate the ward decoration and/or status of being in a particular ward.