


Once again...where...did I say...its worth injuring yourself to get a house?Yeaaa...sorry but I need to chime in, if one really thinks that it's worth injuring themselves to get a house on FFXIV (and houses really aren't all that honestly, they're overhyped) then that's a huge problem. Sure we shouldn't tell people how to feel about things, but it gets to a point where you just need to apply common sense and weigh the pros and cons.

Personally, getting a house isn't worth any stress or pain (physical or otherwise) you may put yourself through by depriving yourself of basic needs.I believe your (quoted) response was perceived as an answer to the other quote I've tagged.Yeah...doesnt matter if youre "proactive" or not.
If you arent there at the right time you arent getting a house. Especially on a high pop server.
And you can put worth on something for someone else. Thats not for you to decide.
People (like myself) have those beliefs because weve seen it happen countless times.
I can see why, but I can also see why it was taken out of proportion.


Rule number 1 of the Internet: Everyone who disagrees with me is dumb and/or a troll.
Rule number 2 of the Internet: I am always right.
But going back to the original topic: At first I thought that a lottery was a good idea, but then others mentioned bots and the suggestion came crashing down. UNLESS, maybe, you made the entry to that lottery time limited as well so not everyone and their mother's bots get to enter.
I am not sure how useful that would be, but I'd like to hear your suggestions.



I don't think a lottery would be helpful - it might solve the problem of people sitting around clicking on placards but it will likely introduce other problems (bots are an example). I'd like to see them decouple the functionality from housing (allow FCs to purchase a workshop outside of having to own a house, allow apartment owners access to crossbreeding gardening) for a start. Secondly, I'd like to see them either improve apartments by allowing upgrades to be purchasable and outdoor furnishings to be usable in some way or introduce an entirely new instanced housing system where people can use their outdoor and indoor furnishings. The wards can be left as-is; many people enjoy them, and can continue to enjoy them while other players still have access to the features without space in the wards.
hear hear! I am all for a plot lottery!
At least it gives every people on a server a chance.
At the same time implement that people should use it. Stay off the game for x months and y our house is up for lottery again. Their things? throw it in to a server pit where they can fetch it ones they are back, and can try their luck ones more for a plot if they wish to.

Plus then you can call it by the very snazzy nickname, "plottery"


The forums moderation is quite draconian here, just report them for the insults given and move on. Although watching you whip out the logic on Kenky was quite amusing to read, although it did slightly derail the point of this thread.
I know this will get me a lot of flac for saying, but I believe we should ditch the placard system and go with players buying and selling lots. Sure only the richest players would be able to afford it, but at least it's a tolerable goal (in my opinion) to strive for. What I would do to minimize house flippers is put a 60 day timer on being able to sell a home to another player after relocating or buying a property.
Edit: Also I would make the buying price after auto demolition the same price as the owner who bought it paid for it. Meaning if someone paid 25 million gil for a small from another player, then he lost his house months later. The person who bought the plot would need to pay 25 million to prevent making too much money house flipping.
Last edited by Ftail; 12-20-2019 at 03:53 PM.
I’m somewhat critical of anyone (incl. the OP) that spends hours clicking on a placard. It’s a game; go do something else, and check back periodically.
That aside, here are my thoughts about a housing system that would work:
1- When existing wards were (say) 90% full, the software would add extra wards.
Describe this as adventurer housing that exists in a quasi-ethereal borderlands, which has a dreamlike quality with borders that are ill-defined.
2- Though when individual plots within a ward occur, houses are “condensed” downward (e.g., house moved from ward 12 down to 5, though on same plot).
Describe this as aether manipulation as dictated by the Elementals to maintain order, or whatever.
3- Charge an orgoing gil fee if you wish to prevent your house from being condensed. And/or have a similar mechanism whereby plots are “tied,” so they move together when condensing is possible.
This fee goes towards the “ward caretaker,” whom will actively meditate in order to maintain a static plot.
4- Eventually, for houses that condense down to ward 1, they no longer need to pay an ongoing gil fee.
5- For apartments, add a terrance where crops can be grown.
6- As a variation of (1), allow ultra-rich players to “take ownship” of a given ward (i.e., pay for the privilege, i.e., massive gil sink), and decorate the framework of the ward as they see fit (i.e., another gil sink).
These wards would be passed over for condensing, making them exclusive wards, desired by players that appreciate the ward decoration and/or status of being in a particular ward.



I'm not sure how I feel about your fee idea there. Or the condensing. I like being in my ward. My alt has an apartment in the same ward, and if we ever get the ability to share estates with our alts that will be super convenient for me. More than that, I don't particularly want to have my address changed arbitrarily like that because I don't pay a fee.I’m somewhat critical of anyone (incl. the OP) that spends hours clicking on a placard. It’s a game; go do something else, and check back periodically.
That aside, here are my thoughts about a housing system that would work:
1- When existing wards were (say) 90% full, the software would add extra wards.
Describe this as adventurer housing that exists in a quasi-ethereal borderlands, which has a dreamlike quality with borders that are ill-defined.
2- Though when individual plots within a ward occur, houses are “condensed” downward (e.g., house moved from ward 12 down to 5, though on same plot).
Describe this as aether manipulation as dictated by the Elementals to maintain order, or whatever.
3- Charge an orgoing gil fee if you wish to prevent your house from being condensed. And/or have a similar mechanism whereby plots are “tied,” so they move together when condensing is possible.
This fee goes towards the “ward caretaker,” whom will actively meditate in order to maintain a static plot.
4- Eventually, for houses that condense down to ward 1, they no longer need to pay an ongoing gil fee.
5- For apartments, add a terrance where crops can be grown.
6- As a variation of (1), allow ultra-rich players to “take ownship” of a given ward (i.e., pay for the privilege, i.e., massive gil sink), and decorate the framework of the ward as they see fit (i.e., another gil sink).
These wards would be passed over for condensing, making them exclusive wards, desired by players that appreciate the ward decoration and/or status of being in a particular ward.
As for the fee itself, unless it's something reasonable... I'm not really okay with that either. I've sunk an absolute fortune into my house yes, but I'm not endlessly wealthy either. I do have other things I spend my gil on, and I don't much care to stress over high rent prices in game as well as irl.
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