No, stop talking about it and bringing attention to it, leave monk alone. Buffs other jobs and given quality of life because some jobs such as summoner really need it. Instead let us have fun.
No, stop talking about it and bringing attention to it, leave monk alone. Buffs other jobs and given quality of life because some jobs such as summoner really need it. Instead let us have fun.
Let's be realistic though, for Monks, having other dps raised to their level is the same as Monk being nerfed down to their level. They'd be just as strong comparatively either way. On the other hand it would instead serve as a nerf to all raids and trials because all the dps now have more damage output. This tier is already one of the easier ones as it is.
Nerfs just feel bad, no one wants to feel they've "lost" damage or become weaker, but giving Monk and maybe Drg a minor potency nerf is the most sensible solution.
Why do you wanna nerf monk when there are other jobs with much bigger problems? Monk was in the gutter for a long time with tons of problems and no one cared about monk, now that he does damage everyone care about it. Black mage has tons of mobility now being able to turret and do insane damage from a distance while monk not only has positional it's also a lot more complex to play, samurai the same has a very good kit a gap closer a shield a skill to jump back it's just not damage that counts. That's why summoner which is in the gutter now should be third DPS because his rotation is very hard to master while having to stay still to cast ruin III and sometimes to triple weave. But I guess pointing the gun to monk is much easier than solving the rest of the problems.Let's be realistic though, for Monks, having other dps raised to their level is the same as Monk being nerfed down to their level. They'd be just as strong comparatively either way. On the other hand it would instead serve as a nerf to all raids and trials because all the dps now have more damage output. This tier is already one of the easier ones as it is.
Nerfs just feel bad, no one wants to feel they've "lost" damage or become weaker, but giving Monk and maybe Drg a minor potency nerf is the most sensible solution.
1: People care about it because it's doing too much damage for what it brings to the group outside of its own damage.Why do you wanna nerf monk when there are other jobs with much bigger problems? Monk was in the gutter for a long time with tons of problems and no one cared about monk, now that he does damage everyone care about it. Black mage has tons of mobility now being able to turret and do insane damage from a distance while monk not only has positional it's also a lot more complex to play, samurai the same has a very good kit a gap closer a shield a skill to jump back it's just not damage that counts.
2: Job DPS should never be balanced around something as subjective as complexity. That line of thinking will have you justifying RDMs remaining where they are; unwanted.
3: SAM mobility isn't earning it preferential treatment when there's a job that does more dps, and buffs others to do more dps. You really think people making statics sit there thinking "I want a SAM for the group instead of the MNK because it has a backstep"?
We get it. You're clutching pearls, but can you not make such assertions with silly arguments, or that reek of the feeling like you're owed this?
Last edited by Reilyn; 08-30-2019 at 12:23 PM.
DPS should never be balnced around complexity? Really? so i guess NIN and SMN are A okay and everyone is just exagerating, right? They are not complaining about having to press 50+ buttons (and doing mecahincs) do less DPS that a class that has to press 2, nah that is just an exageration.1: People care about it because it's doing too much damage for what it brings to the group outside of its own damage.
2: Job DPS should never be balanced around something as subjective as complexity. That line of thinking will have you justifying RDMs remaining where they are; unwanted.
3: SAM mobility isn't earning it preferential treatment when there's a job that does more dps, and buffs others to do more dps. You really think people making statics sit there thinking "I want a SAM for the group instead of the MNK because it has a backstep"?
We get it. You're clutching pearls, but can you not make such assertions with silly arguments, or that reek of the feeling like you're owed this?
No one is pointing a gun at monk.Why do you wanna nerf monk when there are other jobs with much bigger problems? Monk was in the gutter for a long time with tons of problems and no one cared about monk, now that he does damage everyone care about it. Black mage has tons of mobility now being able to turret and do insane damage from a distance while monk not only has positional it's also a lot more complex to play, samurai the same has a very good kit a gap closer a shield a skill to jump back it's just not damage that counts. That's why summoner which is in the gutter now should be third DPS because his rotation is very hard to master while having to stay still to cast ruin III and sometimes to triple weave. But I guess pointing the gun to monk is much easier than solving the rest of the problems.
Monks are asking for all other low end classes to be buffed. If this happened, your power relative to the other classes would be lower. This is in effect the exact same thing as a minor nerf to the very high end classes (Monk, DRG and, yes I agree BLM). Note I said minor nerf, no one wants good classes gutted, we're just talking balance.
Take an example, Ninja got buffed, dropping SAM to last place as melee dps even despite also getting a buff. How? SAM didn't get nerfed, right? Buffing the lower end class changed SAM's power relative to Ninja. It's the same for Monk, your position in the power rankings will change regardless whether you get nerfed or they get buffed.
Futhermore, buffing classes with no nerfs just power creeps the classes, effectively nerfing the difficulty of every piece of instanced content in the game (except maybe Savage which already stacks the top classes, but is coincidentally the easiest tier yet).
I think MNK should be nerf a bit,Like lower Leaden Fist potency or something.
I feel the job is kinda too strong.Even mediocre MNK can pull high DPS.
This job should be high skill, high reward NOT strong by design.
I do think it needs a nerf, it shouldn't be first and bring buff and utility. In term of rdps we'd like all melee to be within 1% of each other (admittedly TA being hard to tune)
So pdps should be SAM equal to current MNK dps (or very slightly under, as long as it does BLM still dps), MNK then DRG then NIN
And ideally when you look at rdps you see all of them very close.
Cloe but in reverse. You dont want drg or nin to only have dps increase utilities, and not actually have them increase dps at least when comparing the pdps you lose to bring them.I do think it needs a nerf, it shouldn't be first and bring buff and utility. In term of rdps we'd like all melee to be within 1% of each other (admittedly TA being hard to tune)
So pdps should be SAM equal to current MNK dps (or very slightly under, as long as it does BLM still dps), MNK then DRG then NIN
And ideally when you look at rdps you see all of them very close.
Probably just have to tone down Riddle of fire
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