Quote Originally Posted by Chimiko View Post
They should make all the raid buffs self buffs instead. Bring the player, not the job.

It's just so much easier to balance something like that. Else we'll get the same shit all over in 5.4 or 6.1. Raid buffs as a whole needs to go. Then balance the jobs to be in 500~ dps diffrencen between top dps and lowest dps. Player skill should matter more than the actual job. As it is right now people are getting bullied out of their jobs by their statics casue they want them to play a job that deals more damage/heals more or buffs better. If there was barley any diffrence between top dps and lowest dps that would be the ideal world as a raider. That means i could bring a nin/mch/dnc/rdm and not feel like we're missing 4000 raid dps to beat the encounter.
Apart from Brotherhood and Embolden being physical only (and fully deserving to be changed to all damage) self buffs vs. raid buffs have absolutely no impact on "Bring the player, not the job". We already saw incredibly tight job balance, apart from MCH being a bit too powerful and DRG obviously too dependent on double-ranged, at the end of SB, far, far tighter than what we have despite having considerably more raid buff value.

The only requirement for "Bring the player, not the job" is that jobs are not uniquely dependent upon other jobs and that they all bring roughly the same rDPS (-/+ other attractors that would otherwise force out jobs of equal rDPS). That requires only (1) a small change to Embolden and Brotherhood, as all else has already been dealt with, and (2) for the devs to actually balance their jobs, instead of having an obvious top half and then their clear inferiors.