Quote Originally Posted by BarretOblivion View Post
Should MNK be nerfed?
No.
MNK has been fairly dead all during SB and right now its honestly in a good spot to the point many other jobs need buffs to catch up to them instead of nerfing. The DPS requirements of the current savage tier are still fairly tight on underperforming jobs, MNK doesn't single handidly blow any fight out of the water.
Fairly dead? A good MNK could replace NIN in the DRG-MCH-BRD meta comps since Deltascape, and has typically outperformed NIN rDPS since early Alphascape.

Again, unless the Savage dps checks are just coincidentally undertuned even with off-meta compositions and were actually supposed to be tuned to the ease that 4 MNKs would currently experience without LB penalty, BLM, MNK, and DRG are presently overpowered. (Even now the dps checks are not tight due to underperforming jobs, only due to underperforming players. Short of multiple deaths, they're not at all an issue.) When you bring all jobs up to an overpowered level, i.e. make every job overpowered, the only difference from actually sticking to one's guns and tuning all jobs to the appropriate rDPS benchmark (even if that means some nerfs) is that you further trivialize content. Sure, Nerfs won't feel great for previously overpowered classes, but there is nothing wrong with nerfs in themselves; they are both helpful and necessary when they're the only option short of power creep.