Quote Originally Posted by ForteNightshade View Post
Then it still doesn't matter. For argument sake, let's assume Dragoon is pulling 15,500. If Machinist were at 15,250, no one is really going to care because the two jobs are close enough together that trading one for the other doesn't impact much. I'm a bit confused why you're bringing up how underpowered the range on when I already acknowledged that. And they need a serious buff. But you still need to prepare for potential differences going forward. If they balanced the Range purely on this tier alone, a fight like O12S would be horrendous for melee. Hence why their needs always be that slow gap to account for those variables.

As for bad players. Overstated or not, it has to be considered with regards to balance. If you ignore how the majority of groups will not cater towards melee uptime, it can swing things in the opposite direction where melee get stigmatized. Once again, I question why you're referencing how lopsided the Range and Melee are. I never disagreed with that nor did I insinuate otherwise. I simply said you need to have a mobility tax, just not one as absurdly high as what we have now.
to be honest my text ended up a lot longer than when i planned started to type it out, which ended up looking like i disagree with you on the fundamentals more than i do, My point mostly is (thats why i picked up your point about current raid design) that people tend to (not saying you did, i saw that you critized the loopsidedness of the dps balance right now) use mobility as this great thing that would be so incredibly useful if xyz happens even though that may never come, i swear to god even if no one would admit it there are more than a few players that would scream how phys ranged are overpowered or at least go "see, its balanced" if there was a single fight in all of eden where you have to move in and out of range non stop and on that fight alone the 3 physical ranged would top the charts by 1% while on every other fight they would be even farther behind than right now.

About the bad players thing so i think you missed my point, maybe i made it badly, apologys in that case, i don't think bad players should be disregarded, my point was mostly how even though the majority of groups don't cater to melee uptime and all (gotta be honest here, i was in some partys that couldn't beat e1 enrage and even they catered to melee uptime so "majority" may be a strong word here) even in this bad groups melees are overpowering the ranges to a ridiculous degree, again though i saw that you critized the dps gap, it was mostly that i started to answer on what you wrote and than went on trying to make my own point, somewhere in the middle of that it seems that got muddled and thats on me so sorry there