Quote Originally Posted by ForteNightshade View Post
Machinist can never be that high because you do have account for mobility to some extent. While yes, this tier did not emphasise it. We could easily have another Alphascape which was not kind to melee. Keep in mind, you have to consider pugs and midcore statics that won't do janky uptime strats. It's hard to say where I would slot it based on the current balance since I really think nerfs to the big three need to be considered; possibly Ninja depending how far back the aforementioned three are scaled. In a vacuum, I'd say it should look something like this... (in no particular DPS order, just to be clear)

Samurai/Black Mage
Monk/Dragoon/Machinist/Summoner
Ninja/Bard/Red Mage
Dancer

And they should all be within a reasonable striking distance of each other. Dancer, for example, shouldn't be too far below Machinist. In this way, you "tax" the mobility/utility but not to the absurd degree currently. It also still makes a triple range an option, be it two Casters or Range.
I agree with this, while it sucks to have your job nerfed. The melee role is just too F**ked atm.

They COULD just buff sam again but the problem is mnk is still too powerful. They would have to buff samurai AND blm since mnk is able to beat/or rival blm dps.

Mnk is beating blm in fights like levi because the uptime but that shouldn't be the case even IF no positionals.

Mnks shouldn't be outdpsing blm and samurai at all.
Sam and Blm offer nothing to the raid but their dps, the fact that some people still think mnk doing this much dps is ok is asinine.