I see one mention of the most broken skill on Monk which is Riddle of Earth and that's not nearly enough discussion as there should be when talking about nerfs to Monk. 30 seconds of 10% personal damage reduction that now does not remove your Fists of Fire AND negates positional requirements for that time span. Other melee should be looking at that and crying outrage.

A nerf doesn't have to decrease dps output but it can certainly do something about reigning in unchecked, overpowered skills that let a job do everything the other similar jobs can do but flat out better.

Or maybe it does need to be combined with a dps nerf as well, because I seem to recall lots of people crying over how Summoner was just too good at the end of 4.X, having ultra mobility, a magical damage raid buff and a raise on one of the top dps. Now look at Summoner and compare it to Monk. Still think Monk should be top dps with virtually no positionals, personal damage reduction that can tank mechanics and increases uptime, a raid buff for physical damage, AND a super powerful healing buff that lets healers heal less and do more damage?

Come on.